fixed bugs:
- faceselect mode works again - selecting vertices for lattices, surfaces and curves works again - in previewrender sometimes a square was drawn, which was texture-crop
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@@ -1094,7 +1094,8 @@ void BIF_previewrender(SpaceButs *sbuts)
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}
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if(sbuts->cury>=PR_RECTY && tex)
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draw_tex_crop(sbuts->lockpoin);
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if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_TEX)
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draw_tex_crop(sbuts->lockpoin);
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glDrawBuffer(GL_BACK);
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/* draw again for clean swapbufers */
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