fixed bugs:
- faceselect mode works again - selecting vertices for lattices, surfaces and curves works again - in previewrender sometimes a square was drawn, which was texture-crop
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@@ -801,6 +801,7 @@ void calc_lattverts_ext(void)
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{
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areawinset(curarea->win);
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persp(PERSP_VIEW);
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mymultmatrix(G.obedit->obmat);
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calc_lattverts();
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myloadmatrix(G.vd->viewmat);
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@@ -1025,6 +1026,7 @@ void calc_nurbverts_ext(void)
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{
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areawinset(curarea->win);
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persp(PERSP_VIEW);
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mymultmatrix(G.obedit->obmat);
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calc_Nurbverts(editNurb.first);
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myloadmatrix(G.vd->viewmat);
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@@ -766,6 +766,9 @@ void backdrawview3d(int test)
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return;
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}
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}
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persp(PERSP_VIEW);
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#ifdef __APPLE__
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glDrawBuffer(GL_AUX0);
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#endif
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@@ -1094,6 +1094,7 @@ void BIF_previewrender(SpaceButs *sbuts)
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}
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if(sbuts->cury>=PR_RECTY && tex)
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if (sbuts->tab[CONTEXT_SHADING]==TAB_SHADING_TEX)
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draw_tex_crop(sbuts->lockpoin);
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glDrawBuffer(GL_BACK);
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