return typle for mathutils slice's.
The main advantage with this is that its close to twice as fast to do 'vertex.co[:]' then 'tuple(vertex.co)', this is common for writing a vertex array. the correct python behavior in this case is to return a copy of the original type, however euler and quats don't support different sizes so we cant do so easily.
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@@ -213,7 +213,7 @@ static int Color_ass_item(ColorObject * self, int i, PyObject * value)
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//sequence slice (get)
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static PyObject *Color_slice(ColorObject * self, int begin, int end)
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{
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PyObject *list = NULL;
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PyObject *tuple;
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int count;
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if(!BaseMath_ReadCallback(self))
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@@ -222,14 +222,14 @@ static PyObject *Color_slice(ColorObject * self, int begin, int end)
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CLAMP(begin, 0, COLOR_SIZE);
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if (end<0) end= (COLOR_SIZE + 1) + end;
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CLAMP(end, 0, COLOR_SIZE);
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begin = MIN2(begin,end);
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begin= MIN2(begin, end);
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list = PyList_New(end - begin);
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tuple= PyTuple_New(end - begin);
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for(count= begin; count < end; count++) {
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PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->col[count]));
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PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->col[count]));
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}
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return list;
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return tuple;
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}
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//----------------------------object[z:y]------------------------
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//sequence slice (set)
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@@ -443,7 +443,7 @@ static int Euler_ass_item(EulerObject * self, int i, PyObject *value)
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//sequence slice (get)
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static PyObject *Euler_slice(EulerObject * self, int begin, int end)
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{
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PyObject *list = NULL;
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PyObject *tuple;
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int count;
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if(!BaseMath_ReadCallback(self))
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@@ -452,14 +452,14 @@ static PyObject *Euler_slice(EulerObject * self, int begin, int end)
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CLAMP(begin, 0, EULER_SIZE);
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if (end<0) end= (EULER_SIZE + 1) + end;
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CLAMP(end, 0, EULER_SIZE);
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begin = MIN2(begin,end);
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begin= MIN2(begin, end);
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list = PyList_New(end - begin);
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tuple= PyTuple_New(end - begin);
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for(count = begin; count < end; count++) {
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PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->eul[count]));
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PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->eul[count]));
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}
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return list;
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return tuple;
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}
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//----------------------------object[z:y]------------------------
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//sequence slice (set)
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@@ -1398,7 +1398,7 @@ static int Matrix_ass_item(MatrixObject * self, int i, PyObject * ob)
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static PyObject *Matrix_slice(MatrixObject * self, int begin, int end)
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{
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PyObject *list = NULL;
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PyObject *tuple;
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int count;
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if(!BaseMath_ReadCallback(self))
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@@ -1406,16 +1406,16 @@ static PyObject *Matrix_slice(MatrixObject * self, int begin, int end)
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CLAMP(begin, 0, self->rowSize);
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CLAMP(end, 0, self->rowSize);
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begin = MIN2(begin,end);
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begin= MIN2(begin,end);
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list = PyList_New(end - begin);
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for(count = begin; count < end; count++) {
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PyList_SET_ITEM(list, count - begin,
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tuple= PyTuple_New(end - begin);
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for(count= begin; count < end; count++) {
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PyTuple_SET_ITEM(tuple, count - begin,
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newVectorObject_cb((PyObject *)self, self->colSize, mathutils_matrix_vector_cb_index, count));
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}
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return list;
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return tuple;
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}
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/*----------------------------object[z:y]------------------------
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sequence slice (set)*/
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@@ -480,7 +480,7 @@ static int Quaternion_ass_item(QuaternionObject * self, int i, PyObject * ob)
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//sequence slice (get)
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static PyObject *Quaternion_slice(QuaternionObject * self, int begin, int end)
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{
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PyObject *list = NULL;
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PyObject *tuple;
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int count;
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if(!BaseMath_ReadCallback(self))
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@@ -489,14 +489,14 @@ static PyObject *Quaternion_slice(QuaternionObject * self, int begin, int end)
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CLAMP(begin, 0, QUAT_SIZE);
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if (end<0) end= (QUAT_SIZE + 1) + end;
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CLAMP(end, 0, QUAT_SIZE);
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begin = MIN2(begin,end);
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begin= MIN2(begin, end);
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list = PyList_New(end - begin);
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for(count = begin; count < end; count++) {
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PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->quat[count]));
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tuple= PyTuple_New(end - begin);
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for(count= begin; count < end; count++) {
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PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->quat[count]));
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}
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return list;
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return tuple;
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}
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//----------------------------object[z:y]------------------------
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//sequence slice (set)
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@@ -807,7 +807,7 @@ static int Vector_ass_item(VectorObject *self, int i, PyObject * ob)
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sequence slice (get) */
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static PyObject *Vector_slice(VectorObject *self, int begin, int end)
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{
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PyObject *list = NULL;
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PyObject *tuple;
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int count;
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if(!BaseMath_ReadCallback(self))
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@@ -816,14 +816,14 @@ static PyObject *Vector_slice(VectorObject *self, int begin, int end)
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CLAMP(begin, 0, self->size);
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if (end<0) end= self->size+end+1;
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CLAMP(end, 0, self->size);
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begin = MIN2(begin,end);
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begin= MIN2(begin, end);
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list = PyList_New(end - begin);
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tuple= PyTuple_New(end - begin);
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for(count = begin; count < end; count++) {
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PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->vec[count]));
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PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->vec[count]));
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}
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return list;
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return tuple;
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}
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/*----------------------------object[z:y]------------------------
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sequence slice (set) */
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