return typle for mathutils slice's.
The main advantage with this is that its close to twice as fast to do 'vertex.co[:]' then 'tuple(vertex.co)', this is common for writing a vertex array. the correct python behavior in this case is to return a copy of the original type, however euler and quats don't support different sizes so we cant do so easily.
This commit is contained in:
@@ -213,7 +213,7 @@ static int Color_ass_item(ColorObject * self, int i, PyObject * value)
|
||||
//sequence slice (get)
|
||||
static PyObject *Color_slice(ColorObject * self, int begin, int end)
|
||||
{
|
||||
PyObject *list = NULL;
|
||||
PyObject *tuple;
|
||||
int count;
|
||||
|
||||
if(!BaseMath_ReadCallback(self))
|
||||
@@ -224,12 +224,12 @@ static PyObject *Color_slice(ColorObject * self, int begin, int end)
|
||||
CLAMP(end, 0, COLOR_SIZE);
|
||||
begin= MIN2(begin, end);
|
||||
|
||||
list = PyList_New(end - begin);
|
||||
tuple= PyTuple_New(end - begin);
|
||||
for(count= begin; count < end; count++) {
|
||||
PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->col[count]));
|
||||
PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->col[count]));
|
||||
}
|
||||
|
||||
return list;
|
||||
return tuple;
|
||||
}
|
||||
//----------------------------object[z:y]------------------------
|
||||
//sequence slice (set)
|
||||
|
||||
@@ -443,7 +443,7 @@ static int Euler_ass_item(EulerObject * self, int i, PyObject *value)
|
||||
//sequence slice (get)
|
||||
static PyObject *Euler_slice(EulerObject * self, int begin, int end)
|
||||
{
|
||||
PyObject *list = NULL;
|
||||
PyObject *tuple;
|
||||
int count;
|
||||
|
||||
if(!BaseMath_ReadCallback(self))
|
||||
@@ -454,12 +454,12 @@ static PyObject *Euler_slice(EulerObject * self, int begin, int end)
|
||||
CLAMP(end, 0, EULER_SIZE);
|
||||
begin= MIN2(begin, end);
|
||||
|
||||
list = PyList_New(end - begin);
|
||||
tuple= PyTuple_New(end - begin);
|
||||
for(count = begin; count < end; count++) {
|
||||
PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->eul[count]));
|
||||
PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->eul[count]));
|
||||
}
|
||||
|
||||
return list;
|
||||
return tuple;
|
||||
}
|
||||
//----------------------------object[z:y]------------------------
|
||||
//sequence slice (set)
|
||||
|
||||
@@ -1398,7 +1398,7 @@ static int Matrix_ass_item(MatrixObject * self, int i, PyObject * ob)
|
||||
static PyObject *Matrix_slice(MatrixObject * self, int begin, int end)
|
||||
{
|
||||
|
||||
PyObject *list = NULL;
|
||||
PyObject *tuple;
|
||||
int count;
|
||||
|
||||
if(!BaseMath_ReadCallback(self))
|
||||
@@ -1408,14 +1408,14 @@ static PyObject *Matrix_slice(MatrixObject * self, int begin, int end)
|
||||
CLAMP(end, 0, self->rowSize);
|
||||
begin= MIN2(begin,end);
|
||||
|
||||
list = PyList_New(end - begin);
|
||||
tuple= PyTuple_New(end - begin);
|
||||
for(count= begin; count < end; count++) {
|
||||
PyList_SET_ITEM(list, count - begin,
|
||||
PyTuple_SET_ITEM(tuple, count - begin,
|
||||
newVectorObject_cb((PyObject *)self, self->colSize, mathutils_matrix_vector_cb_index, count));
|
||||
|
||||
}
|
||||
|
||||
return list;
|
||||
return tuple;
|
||||
}
|
||||
/*----------------------------object[z:y]------------------------
|
||||
sequence slice (set)*/
|
||||
|
||||
@@ -480,7 +480,7 @@ static int Quaternion_ass_item(QuaternionObject * self, int i, PyObject * ob)
|
||||
//sequence slice (get)
|
||||
static PyObject *Quaternion_slice(QuaternionObject * self, int begin, int end)
|
||||
{
|
||||
PyObject *list = NULL;
|
||||
PyObject *tuple;
|
||||
int count;
|
||||
|
||||
if(!BaseMath_ReadCallback(self))
|
||||
@@ -491,12 +491,12 @@ static PyObject *Quaternion_slice(QuaternionObject * self, int begin, int end)
|
||||
CLAMP(end, 0, QUAT_SIZE);
|
||||
begin= MIN2(begin, end);
|
||||
|
||||
list = PyList_New(end - begin);
|
||||
tuple= PyTuple_New(end - begin);
|
||||
for(count= begin; count < end; count++) {
|
||||
PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->quat[count]));
|
||||
PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->quat[count]));
|
||||
}
|
||||
|
||||
return list;
|
||||
return tuple;
|
||||
}
|
||||
//----------------------------object[z:y]------------------------
|
||||
//sequence slice (set)
|
||||
|
||||
@@ -807,7 +807,7 @@ static int Vector_ass_item(VectorObject *self, int i, PyObject * ob)
|
||||
sequence slice (get) */
|
||||
static PyObject *Vector_slice(VectorObject *self, int begin, int end)
|
||||
{
|
||||
PyObject *list = NULL;
|
||||
PyObject *tuple;
|
||||
int count;
|
||||
|
||||
if(!BaseMath_ReadCallback(self))
|
||||
@@ -818,12 +818,12 @@ static PyObject *Vector_slice(VectorObject *self, int begin, int end)
|
||||
CLAMP(end, 0, self->size);
|
||||
begin= MIN2(begin, end);
|
||||
|
||||
list = PyList_New(end - begin);
|
||||
tuple= PyTuple_New(end - begin);
|
||||
for(count = begin; count < end; count++) {
|
||||
PyList_SET_ITEM(list, count - begin, PyFloat_FromDouble(self->vec[count]));
|
||||
PyTuple_SET_ITEM(tuple, count - begin, PyFloat_FromDouble(self->vec[count]));
|
||||
}
|
||||
|
||||
return list;
|
||||
return tuple;
|
||||
}
|
||||
/*----------------------------object[z:y]------------------------
|
||||
sequence slice (set) */
|
||||
|
||||
Reference in New Issue
Block a user