drawview.c - Passepartout, only do GL alpha when not 1.0 alpha
buttons_editing.c - negative camera lense was possible with (Deg) button enabled export_cal3d.c - minor changes object_batch_name_edit.py - check for data and object libdata before renaming.
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@@ -47,7 +47,7 @@ import bpy
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global renameCount
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renameCount = 0
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obsel = bpy.data.scenes.active.objects.context
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obsel = [ob for ob in bpy.data.scenes.active.objects.context if not ob.lib]
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def setDataNameWrapper(ob, newname):
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if ob.getData(name_only=1) == newname:
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@@ -55,7 +55,7 @@ def setDataNameWrapper(ob, newname):
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data= ob.getData(mesh=1)
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if data:
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if data and not data.lib:
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data.name= newname
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return True
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return False
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@@ -71,7 +71,7 @@ def main():
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return # Alredy the same name, dont bother.
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data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh.
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if data:
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if data and not data.lib:
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data.name = ob.name
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