* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
This commit is contained in:
2009-07-10 19:56:13 +00:00
parent a95c68a3ea
commit 2e3e044d27
28 changed files with 383 additions and 241 deletions

View File

@@ -75,7 +75,7 @@ static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
uiItemO(layout, "Merge...", 0, "MESH_OT_merge"); // mergmenu(em)
uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
@@ -387,6 +387,7 @@ void ED_keymap_mesh(wmWindowManager *wm)
WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_rip",VKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);