Cleanup: use eGPU prefix for GPU enum types
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@@ -670,7 +670,7 @@ void GPU_draw_primitive(GPUPrimType prim_type, int v_count)
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/** \name Utilities
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* \{ */
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void GPU_batch_program_set_builtin(GPUBatch *batch, GPUBuiltinShader shader_id)
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void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id)
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{
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GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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GPU_batch_program_set(batch, shader->program, shader->interface);
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