Cleanup: use eGPU prefix for GPU enum types

This commit is contained in:
2019-01-23 14:15:43 +11:00
parent 14d947dcad
commit 2e4f1b592f
37 changed files with 194 additions and 194 deletions

View File

@@ -64,7 +64,7 @@ static int bpygpu_ParseBultinShaderEnum(PyObject *o, void *p)
} \
} ((void)0)
GPUBuiltinShader mode;
eGPUBuiltinShader mode;
MATCH_ID(2D_UNIFORM_COLOR);
MATCH_ID(2D_FLAT_COLOR);
MATCH_ID(2D_SMOOTH_COLOR);
@@ -80,7 +80,7 @@ static int bpygpu_ParseBultinShaderEnum(PyObject *o, void *p)
return 0;
success:
(*(GPUBuiltinShader *)p) = mode;
(*(eGPUBuiltinShader *)p) = mode;
return 1;
}
@@ -720,7 +720,7 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
GPUBuiltinShader shader_id;
eGPUBuiltinShader shader_id;
if (!bpygpu_ParseBultinShaderEnum(arg, &shader_id)) {
return NULL;
@@ -750,7 +750,7 @@ PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
);
static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)
{
GPUBuiltinShader shader_id;
eGPUBuiltinShader shader_id;
const char *vert;
const char *frag;