PyDoc: Fix warnings from out of bounds include statement
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@@ -1,45 +1,29 @@
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"""
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Triangle with Custom Shader
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---------------------------
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Wireframe Cube using Index Buffer
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---------------------------------
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"""
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import bpy
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import gpu
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from gpu_extras.batch import batch_for_shader
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vertex_shader = '''
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uniform mat4 viewProjectionMatrix;
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coords = (
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(-1, -1, -1), (+1, -1, -1),
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(-1, +1, -1), (+1, +1, -1),
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(-1, -1, +1), (+1, -1, +1),
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(-1, +1, +1), (+1, +1, +1))
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in vec3 position;
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out vec3 pos;
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indices = (
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(0, 1), (0, 2), (1, 3), (2, 3),
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(4, 5), (4, 6), (5, 7), (6, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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void main()
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{
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pos = position;
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gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
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}
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'''
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fragment_shader = '''
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uniform float brightness;
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in vec3 pos;
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void main()
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{
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gl_FragColor = vec4(pos * brightness, 1.0);
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}
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'''
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coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
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shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
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batch = batch_for_shader(shader, 'TRIS', {"position": coords})
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
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def draw():
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shader.bind()
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matrix = bpy.context.region_data.perspective_matrix
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shader.uniform_float("viewProjectionMatrix", matrix)
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shader.uniform_float("brightness", 0.5)
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shader.uniform_float("color", (1, 0, 0, 1))
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batch.draw(shader)
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