PyDoc: Fix warnings from out of bounds include statement

This commit is contained in:
2020-06-02 18:20:15 -04:00
parent 650dedfd10
commit 2e52b3206c
11 changed files with 295 additions and 295 deletions

View File

@@ -1,39 +1,26 @@
"""
Mesh with Random Vertex Colors
------------------------------
2D Rectangle
------------
"""
import bpy
import gpu
import bgl
import numpy as np
from random import random
from gpu_extras.batch import batch_for_shader
mesh = bpy.context.active_object.data
mesh.calc_loop_triangles()
vertices = (
(100, 100), (300, 100),
(100, 200), (300, 200))
vertices = np.empty((len(mesh.vertices), 3), 'f')
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
indices = (
(0, 1, 2), (2, 1, 3))
mesh.vertices.foreach_get(
"co", np.reshape(vertices, len(mesh.vertices) * 3))
mesh.loop_triangles.foreach_get(
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": vertices, "color": vertex_colors},
indices=indices,
)
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
def draw():
bgl.glEnable(bgl.GL_DEPTH_TEST)
shader.bind()
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
batch.draw(shader)
bgl.glDisable(bgl.GL_DEPTH_TEST)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')