PyDoc: Fix warnings from out of bounds include statement
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@@ -1,50 +1,41 @@
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"""
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Copy Offscreen Rendering result back to RAM
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-------------------------------------------
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Rendering the 3D View into a Texture
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------------------------------------
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This will create a new image with the given name.
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If it already exists, it will override the existing one.
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Currently almost all of the execution time is spent in the last line.
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In the future this will hopefully be solved by implementing the Python buffer protocol
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for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
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The scene has to have a camera for this example to work.
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You could also make this independent of a specific camera,
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but Blender does not expose good functions to create view and projection matrices yet.
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"""
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import bpy
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import gpu
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import bgl
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import random
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from mathutils import Matrix
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from gpu_extras.presets import draw_circle_2d
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import gpu
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from gpu_extras.presets import draw_texture_2d
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IMAGE_NAME = "Generated Image"
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WIDTH = 512
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HEIGHT = 512
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RING_AMOUNT = 10
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HEIGHT = 256
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offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
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with offscreen.bind():
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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with gpu.matrix.push_pop():
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# reset matrices -> use normalized device coordinates [-1, 1]
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gpu.matrix.load_matrix(Matrix.Identity(4))
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gpu.matrix.load_projection_matrix(Matrix.Identity(4))
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for i in range(RING_AMOUNT):
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draw_circle_2d(
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(random.uniform(-1, 1), random.uniform(-1, 1)),
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(1, 1, 1, 1), random.uniform(0.1, 1), 20)
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def draw():
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context = bpy.context
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scene = context.scene
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buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
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bgl.glReadBuffer(bgl.GL_BACK)
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bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
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view_matrix = scene.camera.matrix_world.inverted()
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offscreen.free()
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projection_matrix = scene.camera.calc_matrix_camera(
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context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
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offscreen.draw_view3d(
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scene,
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context.view_layer,
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context.space_data,
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context.region,
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view_matrix,
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projection_matrix)
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bgl.glDisable(bgl.GL_DEPTH_TEST)
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draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
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if not IMAGE_NAME in bpy.data.images:
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bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
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image = bpy.data.images[IMAGE_NAME]
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image.scale(WIDTH, HEIGHT)
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image.pixels = [v / 255 for v in buffer]
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bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
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