move script directories for internal blender scripts.
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
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96
release/scripts/startup/bl_ui/properties_animviz.py
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96
release/scripts/startup/bl_ui/properties_animviz.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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# Generic Panels (Independent of DataType)
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# NOTE:
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# The specialised panel types are derived in their respective UI modules
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# dont register these classes since they are only helpers.
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class MotionPathButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Motion Paths"
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bl_options = {'DEFAULT_CLOSED'}
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def draw_settings(self, context, avs, bones=False):
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layout = self.layout
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mps = avs.motion_path
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layout.prop(mps, "type", expand=True)
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if (mps.type == 'CURRENT_FRAME'):
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sub.prop(mps, "frame_before", text="Before")
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sub.prop(mps, "frame_after", text="After")
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elif (mps.type == 'RANGE'):
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sub.prop(mps, "frame_start", text="Start")
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sub.prop(mps, "frame_end", text="End")
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sub.prop(mps, "frame_step", text="Step")
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if bones:
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col.row().prop(mps, "bake_location", expand=True)
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col = split.column()
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col.label(text="Display:")
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col.prop(mps, "show_frame_numbers", text="Frame Numbers")
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col.prop(mps, "show_keyframe_highlight", text="Keyframes")
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if bones:
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col.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
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col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
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# FIXME: this panel still needs to be ported so that it will work correctly with animviz
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class OnionSkinButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Onion Skinning"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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arm = context.armature
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layout.prop(arm, "ghost_type", expand=True)
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if arm.ghost_type == 'RANGE':
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sub.prop(arm, "ghost_frame_start", text="Start")
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sub.prop(arm, "ghost_frame_end", text="End")
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sub.prop(arm, "ghost_size", text="Step")
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elif arm.ghost_type == 'CURRENT_FRAME':
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sub.prop(arm, "ghost_step", text="Range")
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sub.prop(arm, "ghost_size", text="Step")
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col = split.column()
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col.label(text="Display:")
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col.prop(arm, "show_only_ghost_selected", text="Selected Only")
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