* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
This commit is contained in:
Nathan Letwory
2009-07-16 19:41:28 +00:00
parent 730f319130
commit 2e854ec7cf
22 changed files with 62 additions and 38 deletions

View File

@@ -10,8 +10,8 @@ incs += ' ' + env['BF_PYTHON_INC']
defs = []
if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']:
defs.append('Py_TRACE_REFS')
if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc','win64-vc') and env['BF_DEBUG']:
defs.append('_DEBUG')
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])