style cleanup

This commit is contained in:
2012-06-12 22:05:33 +00:00
parent 46c95d37c6
commit 2e8a2f7668
28 changed files with 1293 additions and 1254 deletions

View File

@@ -29,7 +29,8 @@
#include "TransformReader.h"
TransformReader::TransformReader(UnitConverter* conv) : unit_converter(conv) {}
TransformReader::TransformReader(UnitConverter *conv) : unit_converter(conv) {
}
void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob)
{
@@ -43,7 +44,7 @@ void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::m
COLLADAFW::Transformation *tm = node->getTransformations()[i];
COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
switch (type) {
switch (type) {
case COLLADAFW::Transformation::TRANSLATE:
dae_translate_to_mat4(tm, cur);
break;
@@ -60,7 +61,7 @@ void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::m
case COLLADAFW::Transformation::SKEW:
fprintf(stderr, "LOOKAT and SKEW transformations are not supported yet.\n");
break;
}
}
copy_m4_m4(copy, mat);
mult_m4_m4m4(mat, copy, cur);
@@ -78,7 +79,7 @@ void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::m
void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
{
COLLADAFW::Rotate *ro = (COLLADAFW::Rotate*)tm;
COLLADAFW::Rotate *ro = (COLLADAFW::Rotate *)tm;
COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
const float angle = (float)DEG2RAD(ro->getRotationAngle());
const float ax[] = {axis[0], axis[1], axis[2]};
@@ -90,7 +91,7 @@ void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[
void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
{
COLLADAFW::Translate *tra = (COLLADAFW::Translate*)tm;
COLLADAFW::Translate *tra = (COLLADAFW::Translate *)tm;
COLLADABU::Math::Vector3& t = tra->getTranslation();
unit_m4(m);
@@ -102,24 +103,24 @@ void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float
void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
{
COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale*)tm)->getScale();
COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale *)tm)->getScale();
float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
size_to_mat4(m, size);
}
void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
{
unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix*)tm)->getMatrix());
unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix *)tm)->getMatrix());
}
void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
{
dae_vector3_to_v3(((COLLADAFW::Translate*)tm)->getTranslation(), v);
dae_vector3_to_v3(((COLLADAFW::Translate *)tm)->getTranslation(), v);
}
void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
{
dae_vector3_to_v3(((COLLADAFW::Scale*)tm)->getScale(), v);
dae_vector3_to_v3(((COLLADAFW::Scale *)tm)->getScale(), v);
}
void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])