UI: Expose more UI settings to CLAY and EEVEE

Physics panels are not all back, and the material related panels (e.g.,
hair render panel) should go be changed since there should be no
material for those.
This commit is contained in:
Dalai Felinto
2017-05-12 16:34:30 +02:00
parent dbd3bf5ed2
commit 2eff390e13
10 changed files with 34 additions and 34 deletions

View File

@@ -36,7 +36,7 @@ class DataButtonsPanel:
class DATA_PT_context_speaker(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -55,7 +55,7 @@ class DATA_PT_context_speaker(DataButtonsPanel, Panel):
class DATA_PT_speaker(DataButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -74,7 +74,7 @@ class DATA_PT_speaker(DataButtonsPanel, Panel):
class DATA_PT_distance(DataButtonsPanel, Panel):
bl_label = "Distance"
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -97,7 +97,7 @@ class DATA_PT_distance(DataButtonsPanel, Panel):
class DATA_PT_cone(DataButtonsPanel, Panel):
bl_label = "Cone"
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@@ -117,7 +117,7 @@ class DATA_PT_cone(DataButtonsPanel, Panel):
class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
_context_path = "object.data"
_property_type = bpy.types.Speaker