Cleanup: naming for mesh dirty flags

- NOCHECK -> ALL
- ALL -> MAYBE_ALL

Where 'MAYBE_ALL' checks to see if the mesh has changed.
This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and
going to be updated without any guess-work.
This commit is contained in:
2017-08-22 22:04:40 +10:00
parent 9457715d9a
commit 2f19559258
13 changed files with 30 additions and 30 deletions

View File

@@ -1494,8 +1494,8 @@ typedef struct MeshBatchCache {
Gwn_Batch *overlay_paint_edges;
/* settings to determine if cache is invalid */
bool is_dirty;
bool is_really_dirty; /* Instantly invalidates cache, skipping mesh check */
bool is_maybe_dirty;
bool is_dirty; /* Instantly invalidates cache, skipping mesh check */
int edge_len;
int tri_len;
int poly_len;
@@ -1519,18 +1519,18 @@ static bool mesh_batch_cache_valid(Mesh *me)
/* XXX find another place for this */
if (cache->mat_len != mesh_render_mat_len_get(me)) {
cache->is_dirty = true;
cache->is_maybe_dirty = true;
}
if (cache->is_editmode != (me->edit_btmesh != NULL)) {
return false;
}
if (cache->is_really_dirty) {
if (cache->is_dirty) {
return false;
}
if (cache->is_dirty == false) {
if (cache->is_maybe_dirty == false) {
return true;
}
else {
@@ -1572,8 +1572,8 @@ static void mesh_batch_cache_init(Mesh *me)
cache->mat_len = mesh_render_mat_len_get(me);
cache->is_maybe_dirty = false;
cache->is_dirty = false;
cache->is_really_dirty = false;
}
static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
@@ -1592,8 +1592,8 @@ void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
return;
}
switch (mode) {
case BKE_MESH_BATCH_DIRTY_ALL:
cache->is_dirty = true;
case BKE_MESH_BATCH_DIRTY_MAYBE_ALL:
cache->is_maybe_dirty = true;
break;
case BKE_MESH_BATCH_DIRTY_SELECT:
GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_data);
@@ -1612,13 +1612,13 @@ void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
break;
case BKE_MESH_BATCH_DIRTY_NOCHECK:
cache->is_really_dirty = true;
case BKE_MESH_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
case BKE_MESH_BATCH_DIRTY_SHADING:
/* TODO: This should only update UV and tangent data,
* and not free the entire cache. */
cache->is_really_dirty = true;
cache->is_dirty = true;
break;
case BKE_MESH_BATCH_DIRTY_SCULPT_COORDS:
cache->is_sculpt_points_tag = true;