Fix sculpt mask not visible in EEVEE

Differential Revision: https://developer.blender.org/D5092
This commit is contained in:
2019-06-20 17:03:04 +02:00
parent ce57185ffb
commit 2f77175fec

View File

@@ -155,7 +155,8 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
if (ob->sculpt) {
const DRWContextState *draw_ctx = DRW_context_state_get();
if ((ob == draw_ctx->obact) && BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d)) {
if ((ob == draw_ctx->obact) &&
(BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) || !ob->sculpt->modifiers_active)) {
PBVH *pbvh = ob->sculpt->pbvh;
if (pbvh && pbvh_has_mask(pbvh)) {
DRW_shgroup_call_sculpt(stl->g_data->mask_overlay_grp, ob, false, true, false);