style cleanup
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@@ -74,7 +74,7 @@ class SCA_PythonController : public SCA_IController
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//for debugging
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//virtual CValue* AddRef();
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//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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SCA_PythonController(SCA_IObject* gameobj, int mode);
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virtual ~SCA_PythonController();
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@@ -96,11 +96,11 @@ class SCA_PythonController : public SCA_IController
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void ErrorPrint(const char *error_msg);
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#ifdef WITH_PYTHON
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static const char* sPyGetCurrentController__doc__;
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static PyObject* sPyGetCurrentController(PyObject* self);
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static const char* sPyAddActiveActuator__doc__;
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static PyObject* sPyAddActiveActuator(PyObject* self,
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PyObject* args);
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static const char *sPyGetCurrentController__doc__;
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static PyObject *sPyGetCurrentController(PyObject *self);
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static const char *sPyAddActiveActuator__doc__;
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static PyObject *sPyAddActiveActuator(PyObject *self,
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PyObject *args);
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static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);
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