style cleanup
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@@ -442,7 +442,7 @@ void GPC_RenderTools::PopMatrix()
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int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat)
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{
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// taken from blender source, incompatibility between Blender Object / GameObject
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// taken from blender source, incompatibility between Blender Object / GameObject
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KX_Scene* kxscene = (KX_Scene*)m_auxilaryClientInfo;
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float glviewmat[16];
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unsigned int count;
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