== Armature Editing Tweaks ==
* New Tool: Switch Direction This tool switches the direction of selected bones in EditMode, and can be found under the Specials Menu (WKey). It also adjusts the parenting, so that continuous chains can still be linked. * Bone Locking: Removed Lock/Unlock functions from Specials menu, and moved this functionality under the Toggle/Set/Clear Bone Settings tools (Shift/Ctrl-Shift/Alt W respectively)
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@@ -2760,7 +2760,7 @@ void special_editmenu(void)
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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}
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else if(G.obedit->type==OB_ARMATURE) {
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nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6|%l|Lock%x7|Unlock%x8");
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nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
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if(nr==1)
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subdivide_armature(1);
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if(nr==2) {
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@@ -2773,10 +2773,8 @@ void special_editmenu(void)
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else if(ELEM3(nr, 4, 5, 6)) {
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armature_autoside_names(nr-4);
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}
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else if(nr==7)
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set_locks_armature_bones(1);
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else if(nr==8)
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set_locks_armature_bones(0);
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else if(nr == 7)
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switch_direction_armature();
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}
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else if(G.obedit->type==OB_LATTICE) {
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static float weight= 1.0f;
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