- bug fix #694
when using linked-duplicated mesh, with subsurf and tfaces (UV texture) the render crashed. Found out the renderloop makes a new displaylist for each Mesh, also when it is linked multiple times. That way pointers to previous created elements in displaylists become invalid. Crash! Result now it even renders faster for linked-duplis. :)
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@@ -143,9 +143,9 @@ typedef struct Mesh {
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float rot[3];
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short smoothresh, flag;
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short subdiv, subdivr;
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short subdiv, subdivr, subdivdone;
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short totcol;
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short reserved1, reserved2, reserved3; /* Padding */
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short reserved1, reserved2; /* Padding */
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float cubemapsize, rtf;
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