Cleanup: Standardize mesh edge and poly naming
With the goal of clearly differentiating between arrays and single elements, improving consistency across Blender, and using wording that's easier to read and say, change variable names for Mesh edges and polygons/faces. Common renames are the following, with some extra prefixes, etc. - `mpoly` -> `polys` - `mpoly`/`mp`/`p` -> `poly` - `medge` -> `edges` - `med`/`ed`/`e` -> `edge` `MLoop` variables aren't affected because they will be replaced when they're split up into to arrays in #104424.
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@@ -3215,11 +3215,9 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
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/* Assign material + flags to new mesh.
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* If there are no faces in original mesh, keep materials and flags unchanged. */
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MPoly *mpoly;
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MPoly mp_example = {0};
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mpoly = BKE_mesh_polys_for_write(orgmesh);
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if (mpoly) {
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mp_example = *mpoly;
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if (MPoly *polys = BKE_mesh_polys_for_write(orgmesh)) {
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mp_example = *polys;
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}
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const int *orig_material_indices = BKE_mesh_material_indices(orgmesh);
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@@ -3368,7 +3366,7 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
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float min[3];
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float max[3];
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float *co;
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MPoly *mp;
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MPoly *poly;
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MLoop *ml;
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int num_verts = 8;
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@@ -3429,55 +3427,55 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
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/* Create faces. */
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/* Top side. */
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mp = &polys[0];
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poly = &polys[0];
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ml = &loops[0 * 4];
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mp->loopstart = 0 * 4;
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mp->totloop = 4;
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poly->loopstart = 0 * 4;
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poly->totloop = 4;
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ml[0].v = 0;
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ml[1].v = 1;
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ml[2].v = 2;
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ml[3].v = 3;
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/* Right side. */
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mp = &polys[1];
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poly = &polys[1];
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ml = &loops[1 * 4];
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mp->loopstart = 1 * 4;
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mp->totloop = 4;
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poly->loopstart = 1 * 4;
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poly->totloop = 4;
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ml[0].v = 2;
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ml[1].v = 1;
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ml[2].v = 5;
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ml[3].v = 6;
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/* Bottom side. */
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mp = &polys[2];
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poly = &polys[2];
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ml = &loops[2 * 4];
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mp->loopstart = 2 * 4;
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mp->totloop = 4;
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poly->loopstart = 2 * 4;
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poly->totloop = 4;
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ml[0].v = 7;
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ml[1].v = 6;
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ml[2].v = 5;
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ml[3].v = 4;
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/* Left side. */
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mp = &polys[3];
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poly = &polys[3];
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ml = &loops[3 * 4];
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mp->loopstart = 3 * 4;
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mp->totloop = 4;
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poly->loopstart = 3 * 4;
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poly->totloop = 4;
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ml[0].v = 0;
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ml[1].v = 3;
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ml[2].v = 7;
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ml[3].v = 4;
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/* Front side. */
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mp = &polys[4];
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poly = &polys[4];
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ml = &loops[4 * 4];
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mp->loopstart = 4 * 4;
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mp->totloop = 4;
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poly->loopstart = 4 * 4;
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poly->totloop = 4;
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ml[0].v = 3;
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ml[1].v = 2;
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ml[2].v = 6;
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ml[3].v = 7;
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/* Back side. */
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mp = &polys[5];
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poly = &polys[5];
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ml = &loops[5 * 4];
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mp->loopstart = 5 * 4;
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mp->totloop = 4;
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poly->loopstart = 5 * 4;
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poly->totloop = 4;
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ml[0].v = 1;
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ml[1].v = 0;
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ml[2].v = 4;
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