Cycles microdisplacement: add max subdivision setting
This is to prevent situations such as when the camera gets very close to a mesh and causes it to be tessellated into an excessive amount of micropolygons. In REYES this is known as the eye-splits problem. Reviewed By: brecht Differential Revision: https://developer.blender.org/D1922
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@@ -173,6 +173,7 @@ private:
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bool is_cpu;
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float dicing_rate;
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int max_subdivisions;
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struct RenderLayerInfo {
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RenderLayerInfo()
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