Sculpt: Multithreading & PBVH Changes
* Sculpting, normal update and bounding box code is now multithreaded using OpenMP. * Fix a number of update issues: normals on node boundaries, outdated bounding boxes, partial redraw, .. . There's probably still a few left, but should be better now. * Clicking once now does a single paint instead of two (was also painting on mouse up event). * Smooth shading now is enabled for the full mesh when the first face uses it (so it can be tested at least). Implementation Notes: * PBVH search can now be done either using a callback or bt gathering the nodes in an array. The latter makes multithreading with OpenMP easier. * Normals update code is now inside PBVH, was doing it per node before but should do all faces first and only then vertices. * Instead of using search modes + 1 modified flag, now nodes get 4 flags to indicate what needs to be updated for them, found that this makes it easier for me to understand the code and fix update bugs. * PBVHNode is now exposed as an abstract type, I think this makes it more clear what is happening than having it's data passed as part of callback functions. * Active_verts list was replaced by looping over nodes and the vertices inside them. However the grab brush still uses the active_verts system, will fix that later. * Some micro-optimizations, like avoiding a few multiplications/divisions, using local variables instead of pointers, or looping over fewer vertices to update the bounding boxes.
This commit is contained in:
@@ -47,6 +47,7 @@ struct Object;
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struct MTFace;
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struct VecNor;
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struct CustomData;
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struct Scene;
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#ifdef __cplusplus
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extern "C" {
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@@ -83,7 +83,7 @@ Brush *add_brush(const char *name)
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brush->clone.alpha= 0.5;
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brush->sculpt_tool = SCULPT_TOOL_DRAW;
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brush_curve_preset(brush, BRUSH_PRESET_SHARP);
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brush_curve_preset(brush, BRUSH_PRESET_SMOOTH);
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/* enable fake user by default */
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brush->id.flag |= LIB_FAKEUSER;
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@@ -177,55 +177,6 @@ static void cdDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
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no_r[2] = no[2]/32767.f;
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}
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/* Updates all the face and vertex normals in a node
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Note: the correctness of some vertex normals will be a little
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off, not sure if this will be noticeable or not */
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static void update_node_normals(const int *face_indices,
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const int *vert_indices,
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int totface, int totvert, void *data)
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{
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DerivedMesh *dm = data;
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CDDerivedMesh *cddm = data;
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float (*face_nors)[3];
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int i;
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/* make a face normal layer if not present */
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face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
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if(!face_nors)
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face_nors = CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_CALLOC,
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NULL, dm->numFaceData);
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/* Update face normals */
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for(i = 0; i < totface; ++i) {
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MFace *f = cddm->mface + face_indices[i];
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float *fn = face_nors[face_indices[i]];
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if(f->v4)
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CalcNormFloat4(cddm->mvert[f->v1].co, cddm->mvert[f->v2].co,
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cddm->mvert[f->v3].co, cddm->mvert[f->v4].co, fn);
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else
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CalcNormFloat(cddm->mvert[f->v1].co, cddm->mvert[f->v2].co,
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cddm->mvert[f->v3].co, fn);
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}
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/* Update vertex normals */
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for(i = 0; i < totvert; ++i) {
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const int v = vert_indices[i];
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float no[3] = {0,0,0};
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IndexNode *face;
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for(face = cddm->fmap[v].first; face; face = face->next)
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VecAddf(no, no, face_nors[face->index]);
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Normalize(no);
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cddm->mvert[v].no[0] = no[0] * 32767;
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cddm->mvert[v].no[1] = no[1] * 32767;
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cddm->mvert[v].no[2] = no[2] * 32767;
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}
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}
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static ListBase *cdDM_getFaceMap(DerivedMesh *dm)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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@@ -244,7 +195,7 @@ static struct PBVH *cdDM_getPBVH(DerivedMesh *dm)
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CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
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if(!cddm->pbvh) {
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cddm->pbvh = BLI_pbvh_new(update_node_normals, cddm);
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cddm->pbvh = BLI_pbvh_new();
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BLI_pbvh_build(cddm->pbvh, cddm->mface, cddm->mvert,
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dm->getNumFaces(dm), dm->getNumVerts(dm));
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printf("rebuild pbvh\n");
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@@ -445,9 +396,7 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm)
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static int nodes_drawn = 0;
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static int is_partial = 0;
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/* XXX: Just a temporary replacement for the real drawing code */
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static void draw_partial_cb(const int *face_indices,
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const int *vert_indices,
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int totface, int totvert, void *data_v)
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static void draw_partial_cb(PBVHNode *node, void *data)
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{
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/* XXX: Just some quick code to show leaf nodes in different colors */
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/*float col[3]; int i;
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@@ -462,21 +411,16 @@ static void draw_partial_cb(const int *face_indices,
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
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glColor3f(1, 0, 0);*/
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GPU_draw_buffers(data_v);
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GPU_draw_buffers(BLI_pbvh_node_get_draw_buffers(node));
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++nodes_drawn;
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}
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int find_all(float bb_min[3], float bb_max[3], void *data)
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{
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return 1;
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}
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/* Adapted from:
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http://www.gamedev.net/community/forums/topic.asp?topic_id=512123
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Returns true if the AABB is at least partially within the frustum
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(ok, not a real frustum), false otherwise.
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*/
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int planes_contain_AABB(float bb_min[3], float bb_max[3], void *data)
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int planes_contain_AABB(PBVHNode *node, float bb_min[3], float bb_max[3], void *data)
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{
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float (*planes)[4] = data;
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int i, axis;
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@@ -520,21 +464,28 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
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}
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if(cddm->pbvh) {
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BLI_pbvh_search(cddm->pbvh, BLI_pbvh_update_search_cb,
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PBVH_NodeData, NULL, NULL,
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PBVH_SEARCH_UPDATE);
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float (*face_nors)[3];
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/* make a face normal layer if not present */
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face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
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if(!face_nors)
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face_nors = CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_CALLOC,
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NULL, dm->numFaceData);
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BLI_pbvh_update(cddm->pbvh, PBVH_UpdateNormals|PBVH_UpdateDrawBuffers,
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face_nors, cdDM_getFaceMap(dm));
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/* should be per face */
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if(dm->numFaceData && mface->flag & ME_SMOOTH)
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glShadeModel(GL_SMOOTH);
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if(partial_redraw_planes) {
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BLI_pbvh_search(cddm->pbvh, planes_contain_AABB,
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partial_redraw_planes,
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draw_partial_cb, PBVH_DrawData,
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PBVH_SEARCH_MODIFIED);
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BLI_pbvh_search_callback(cddm->pbvh, planes_contain_AABB,
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partial_redraw_planes, draw_partial_cb, NULL);
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}
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else {
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BLI_pbvh_search(cddm->pbvh, find_all, NULL,
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draw_partial_cb, PBVH_DrawData,
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PBVH_SEARCH_NORMAL);
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BLI_pbvh_search_callback(cddm->pbvh, NULL, NULL,
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draw_partial_cb, NULL);
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}
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is_partial = !!partial_redraw_planes;
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@@ -542,6 +493,8 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
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//printf("nodes drawn=%d\n", nodes_drawn);
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nodes_drawn = 0;
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glShadeModel(GL_FLAT);
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return;
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}
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@@ -1,62 +1,98 @@
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/**
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* A BVH for high poly meshes.
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BLI_PBVH_H
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#define BLI_PBVH_H
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struct MFace;
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struct MVert;
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struct PBVH;
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struct PBVHNode;
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struct ListBase;
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/* Returns 1 if the search should continue from this node, 0 otherwise */
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typedef int (*BLI_pbvh_SearchCallback)(float bb_min[3], float bb_max[3],
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void *data);
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typedef struct PBVH PBVH;
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typedef struct PBVHNode PBVHNode;
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typedef void (*BLI_pbvh_HitCallback)(const int *face_indices,
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const int *vert_indices,
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int totface, int totvert, void *data);
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int BLI_pbvh_search_range(float bb_min[3], float bb_max[3], void *data_v);
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/* Callbacks */
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typedef enum {
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PBVH_SEARCH_NORMAL,
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/* returns 1 if the search should continue from this node, 0 otherwise */
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typedef int (*BLI_pbvh_SearchCallback)(PBVHNode *node,
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float bb_min[3], float bb_max[3], void *data);
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/* When the callback returns a 1 for a leaf node, that node will be
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marked as modified */
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PBVH_SEARCH_MARK_MODIFIED,
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/* Update gpu data for modified nodes. Also clears the Modified flag. */
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PBVH_SEARCH_MODIFIED,
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typedef void (*BLI_pbvh_HitCallback)(PBVHNode *node, void *data);
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PBVH_SEARCH_UPDATE
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} PBVH_SearchMode;
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/* Building */
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/* Pass the node as data to the callback */
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#define PBVH_NodeData (void*)0xa
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/* Pass the draw buffers as data to the callback */
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#define PBVH_DrawData (void*)0xb
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PBVH *BLI_pbvh_new(void);
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void BLI_pbvh_build(PBVH *bvh, struct MFace *faces, struct MVert *verts,
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int totface, int totvert);
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void BLI_pbvh_free(PBVH *bvh);
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void BLI_pbvh_search(struct PBVH *bvh, BLI_pbvh_SearchCallback scb,
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void *search_data, BLI_pbvh_HitCallback hcb,
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void *hit_data, PBVH_SearchMode mode);
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void BLI_pbvh_set_source(PBVH *bvh, struct MVert *, struct MFace *mface);
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/* The hit callback is called for all leaf nodes intersecting the ray;
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/* Hierarchical Search in the BVH, two methods:
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* for each hit calling a callback
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* gather nodes in an array (easy to multithread) */
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void BLI_pbvh_search_callback(PBVH *bvh,
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BLI_pbvh_SearchCallback scb, void *search_data,
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BLI_pbvh_HitCallback hcb, void *hit_data);
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void BLI_pbvh_search_gather(PBVH *bvh,
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BLI_pbvh_SearchCallback scb, void *search_data,
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PBVHNode ***array, int *tot);
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/* Raycast
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the hit callback is called for all leaf nodes intersecting the ray;
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it's up to the callback to find the primitive within the leaves that is
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hit first */
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void BLI_pbvh_raycast(struct PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
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void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
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float ray_start[3], float ray_normal[3]);
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/* Node Access */
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int BLI_pbvh_update_search_cb(float bb_min[3], float bb_max[3], void *data_v);
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typedef enum {
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PBVH_Leaf = 1,
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/* Get the bounding box around all nodes that have been marked as modified. */
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void BLI_pbvh_modified_bounding_box(struct PBVH *bvh,
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float bb_min[3], float bb_max[3]);
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void BLI_pbvh_reset_modified_bounding_box(struct PBVH *bvh);
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PBVH_UpdateNormals = 2,
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PBVH_UpdateBB = 4,
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PBVH_UpdateDrawBuffers = 8,
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PBVH_UpdateRedraw = 16
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} PBVHNodeFlags;
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/* Lock is off by default, turn on to stop redraw from clearing the modified
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flag from nodes */
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void BLI_pbvh_toggle_modified_lock(struct PBVH *bvh);
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void BLI_pbvh_node_mark_update(PBVHNode *node);
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void BLI_pbvh_node_get_verts(PBVHNode *node, int **vert_indices, int *totvert);
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void BLI_pbvh_node_get_faces(PBVHNode *node, int **face_indices, int *totface);
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void *BLI_pbvh_node_get_draw_buffers(PBVHNode *node);
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/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */
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struct PBVH *BLI_pbvh_new(BLI_pbvh_HitCallback update_cb, void *update_cb_data);
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void BLI_pbvh_build(struct PBVH *bvh, struct MFace *faces, struct MVert *verts,
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int totface, int totvert);
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void BLI_pbvh_free(struct PBVH *bvh);
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void BLI_pbvh_update(PBVH *bvh, int flags,
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float (*face_nors)[3], struct ListBase *fmap);
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void BLI_pbvh_redraw_bounding_box(PBVH *bvh, float bb_min[3], float bb_max[3]);
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#endif /* BLI_PBVH_H */
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void BLI_pbvh_set_source(struct PBVH *bvh, struct MVert *, struct MFace *mface);
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@@ -114,16 +114,17 @@ float sasqrtf(float fac)
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float Normalize(float *n)
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{
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float d;
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float d, invd;
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d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
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/* A larger value causes normalize errors in a scaled down models with camera xtreme close */
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if(d>1.0e-35f) {
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d= (float)sqrt(d);
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invd= 1.0f/d;
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n[0]/=d;
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n[1]/=d;
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n[2]/=d;
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n[0]*=invd;
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n[1]*=invd;
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n[2]*=invd;
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} else {
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n[0]=n[1]=n[2]= 0.0f;
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d= 0.0f;
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@@ -1,3 +1,29 @@
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/**
|
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* $Id$
|
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*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
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*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
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*/
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#include <float.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_meshdata_types.h"
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@@ -6,14 +32,11 @@
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#include "BLI_ghash.h"
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#include "BLI_pbvh.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "gpu_buffers.h"
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#include <float.h>
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#include <stdlib.h>
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#include <string.h>
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#define LEAF_LIMIT 10000
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//#define PERFCNTRS
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@@ -41,11 +64,6 @@ void BLI_bitmap_clear(BLI_bitmap b, int index)
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b[index >> 3] &= ~(1 << (index & 7));
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}
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typedef enum {
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PBVH_Leaf = 1,
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PBVH_Modified = 2
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} NodeFlags;
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/* Axis-aligned bounding box */
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typedef struct {
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float bmin[3], bmax[3];
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@@ -56,7 +74,7 @@ typedef struct {
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float bmin[3], bmax[3], bcentroid[3];
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} BBC;
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typedef struct {
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struct PBVHNode {
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/* Opaque handle for drawing code */
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void *draw_buffers;
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@@ -68,33 +86,26 @@ typedef struct {
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/* For internal nodes */
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int children_offset;
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/* Range of faces used in the node */
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int face_offset;
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/* Pointer into bvh face_indices */
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int *face_indices;
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unsigned short totface;
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unsigned short uniq_verts, face_verts;
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char flag;
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} Node;
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};
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typedef struct PBVH {
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Node *nodes;
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struct PBVH {
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PBVHNode *nodes;
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int node_mem_count, totnode;
|
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|
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int *face_indices;
|
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int totface;
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||||
|
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BB modified_bb;
|
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BLI_pbvh_HitCallback update_cb;
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void *update_cb_data;
|
||||
|
||||
/* Mesh data */
|
||||
MVert *verts;
|
||||
MFace *faces;
|
||||
|
||||
int modified_lock;
|
||||
|
||||
/* Only used during BVH build and update,
|
||||
don't need to remain valid after */
|
||||
BLI_bitmap vert_bitmap;
|
||||
@@ -102,7 +113,26 @@ typedef struct PBVH {
|
||||
#ifdef PERFCNTRS
|
||||
int perf_modified;
|
||||
#endif
|
||||
} PBVH;
|
||||
};
|
||||
|
||||
#define STACK_FIXED_DEPTH 100
|
||||
|
||||
typedef struct PBVHStack {
|
||||
PBVHNode *node;
|
||||
int revisiting;
|
||||
} PBVHStack;
|
||||
|
||||
typedef struct PBVHIter {
|
||||
PBVH *bvh;
|
||||
BLI_pbvh_SearchCallback scb;
|
||||
void *search_data;
|
||||
|
||||
PBVHStack *stack;
|
||||
int stacksize;
|
||||
|
||||
PBVHStack stackfixed[STACK_FIXED_DEPTH];
|
||||
int stackspace;
|
||||
} PBVHIter;
|
||||
|
||||
static void BB_reset(BB *bb)
|
||||
{
|
||||
@@ -113,13 +143,11 @@ static void BB_reset(BB *bb)
|
||||
/* Expand the bounding box to include a new coordinate */
|
||||
static void BB_expand(BB *bb, float co[3])
|
||||
{
|
||||
if(co[0] < bb->bmin[0]) bb->bmin[0] = co[0];
|
||||
if(co[1] < bb->bmin[1]) bb->bmin[1] = co[1];
|
||||
if(co[2] < bb->bmin[2]) bb->bmin[2] = co[2];
|
||||
|
||||
if(co[0] > bb->bmax[0]) bb->bmax[0] = co[0];
|
||||
if(co[1] > bb->bmax[1]) bb->bmax[1] = co[1];
|
||||
if(co[2] > bb->bmax[2]) bb->bmax[2] = co[2];
|
||||
int i;
|
||||
for(i = 0; i < 3; ++i) {
|
||||
bb->bmin[i] = MIN2(bb->bmin[i], co[i]);
|
||||
bb->bmax[i] = MAX2(bb->bmax[i], co[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/* Expand the bounding box to include another bounding box */
|
||||
@@ -163,28 +191,28 @@ static void BBC_update_centroid(BBC *bbc)
|
||||
}
|
||||
|
||||
/* Not recursive */
|
||||
static void update_node_vb(PBVH *bvh, Node *node)
|
||||
static void update_node_vb(PBVH *bvh, PBVHNode *node)
|
||||
{
|
||||
BB_reset(&node->vb);
|
||||
BB vb;
|
||||
|
||||
BB_reset(&vb);
|
||||
|
||||
if(node->flag & PBVH_Leaf) {
|
||||
int i, j;
|
||||
for(i = node->face_offset + node->totface - 1;
|
||||
i >= node->face_offset; --i) {
|
||||
MFace *f = bvh->faces + bvh->face_indices[i];
|
||||
const int sides = f->v4 ? 4 : 3;
|
||||
int i, totvert= node->uniq_verts + node->face_verts;
|
||||
|
||||
for(j = 0; j < sides; ++j)
|
||||
BB_expand(&node->vb,
|
||||
bvh->verts[*((&f->v1) + j)].co);
|
||||
for(i = 0; i < totvert; ++i) {
|
||||
float *co= bvh->verts[node->vert_indices[i]].co;
|
||||
BB_expand(&vb, co);
|
||||
}
|
||||
}
|
||||
else {
|
||||
BB_expand_with_bb(&node->vb,
|
||||
BB_expand_with_bb(&vb,
|
||||
&bvh->nodes[node->children_offset].vb);
|
||||
BB_expand_with_bb(&node->vb,
|
||||
BB_expand_with_bb(&vb,
|
||||
&bvh->nodes[node->children_offset + 1].vb);
|
||||
}
|
||||
|
||||
node->vb= vb;
|
||||
}
|
||||
|
||||
/* Adapted from BLI_kdopbvh.c */
|
||||
@@ -222,13 +250,13 @@ void check_partitioning(int *face_indices, int lo, int hi, int axis,
|
||||
static void grow_nodes(PBVH *bvh, int totnode)
|
||||
{
|
||||
if(totnode > bvh->node_mem_count) {
|
||||
Node *prev = bvh->nodes;
|
||||
PBVHNode *prev = bvh->nodes;
|
||||
bvh->node_mem_count *= 1.33;
|
||||
if(bvh->node_mem_count < totnode)
|
||||
bvh->node_mem_count = totnode;
|
||||
bvh->nodes = MEM_callocN(sizeof(Node) * bvh->node_mem_count,
|
||||
bvh->nodes = MEM_callocN(sizeof(PBVHNode) * bvh->node_mem_count,
|
||||
"bvh nodes");
|
||||
memcpy(bvh->nodes, prev, bvh->totnode * sizeof(Node));
|
||||
memcpy(bvh->nodes, prev, bvh->totnode * sizeof(PBVHNode));
|
||||
MEM_freeN(prev);
|
||||
}
|
||||
|
||||
@@ -259,19 +287,19 @@ static void map_insert_vert(PBVH *bvh, GHash *map,
|
||||
}
|
||||
|
||||
/* Find vertices used by the faces in this node and update the draw buffers */
|
||||
static void build_leaf_node(PBVH *bvh, Node *node)
|
||||
static void build_leaf_node(PBVH *bvh, PBVHNode *node)
|
||||
{
|
||||
GHashIterator *iter;
|
||||
GHash *map;
|
||||
int i, j;
|
||||
int i, j, totface;
|
||||
|
||||
map = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp);
|
||||
|
||||
node->uniq_verts = node->face_verts = 0;
|
||||
totface= node->totface;
|
||||
|
||||
for(i = node->face_offset + node->totface - 1;
|
||||
i >= node->face_offset; --i) {
|
||||
MFace *f = bvh->faces + bvh->face_indices[i];
|
||||
for(i = 0; i < totface; ++i) {
|
||||
MFace *f = bvh->faces + node->face_indices[i];
|
||||
int sides = f->v4 ? 4 : 3;
|
||||
|
||||
for(j = 0; j < sides; ++j) {
|
||||
@@ -300,7 +328,7 @@ static void build_leaf_node(PBVH *bvh, Node *node)
|
||||
|
||||
node->draw_buffers =
|
||||
GPU_build_buffers(map, bvh->verts, bvh->faces,
|
||||
bvh->face_indices + node->face_offset,
|
||||
node->face_indices,
|
||||
node->totface, node->vert_indices,
|
||||
node->uniq_verts,
|
||||
node->uniq_verts + node->face_verts);
|
||||
@@ -329,7 +357,7 @@ void build_sub(PBVH *bvh, int node_index, BB *cb, BBC *prim_bbc,
|
||||
if(count <= LEAF_LIMIT) {
|
||||
bvh->nodes[node_index].flag |= PBVH_Leaf;
|
||||
|
||||
bvh->nodes[node_index].face_offset = offset;
|
||||
bvh->nodes[node_index].face_indices = bvh->face_indices + offset;
|
||||
bvh->nodes[node_index].totface = count;
|
||||
|
||||
/* Still need vb for searches */
|
||||
@@ -398,7 +426,7 @@ void BLI_pbvh_build(PBVH *bvh, MFace *faces, MVert *verts, int totface, int totv
|
||||
bvh->totnode = 0;
|
||||
if(bvh->node_mem_count < 100) {
|
||||
bvh->node_mem_count = 100;
|
||||
bvh->nodes = MEM_callocN(sizeof(Node) *
|
||||
bvh->nodes = MEM_callocN(sizeof(PBVHNode) *
|
||||
bvh->node_mem_count,
|
||||
"bvh initial nodes");
|
||||
}
|
||||
@@ -408,8 +436,6 @@ void BLI_pbvh_build(PBVH *bvh, MFace *faces, MVert *verts, int totface, int totv
|
||||
bvh->verts = verts;
|
||||
bvh->vert_bitmap = BLI_bitmap_new(totvert);
|
||||
|
||||
BB_reset(&bvh->modified_bb);
|
||||
|
||||
BB_reset(&cb);
|
||||
|
||||
/* For each face, store the AABB and the AABB centroid */
|
||||
@@ -437,12 +463,9 @@ void BLI_pbvh_build(PBVH *bvh, MFace *faces, MVert *verts, int totface, int totv
|
||||
MEM_freeN(bvh->vert_bitmap);
|
||||
}
|
||||
|
||||
PBVH *BLI_pbvh_new(BLI_pbvh_HitCallback update_cb, void *update_cb_data)
|
||||
PBVH *BLI_pbvh_new(void)
|
||||
{
|
||||
PBVH *bvh = MEM_callocN(sizeof(PBVH), "pbvh");
|
||||
|
||||
bvh->update_cb = update_cb;
|
||||
bvh->update_cb_data = update_cb_data;
|
||||
|
||||
return bvh;
|
||||
}
|
||||
@@ -469,113 +492,339 @@ void BLI_pbvh_set_source(PBVH *bvh, MVert *mvert, MFace *mface)
|
||||
bvh->faces = mface;
|
||||
}
|
||||
|
||||
static void do_hit_callback(PBVH *bvh, Node *node,
|
||||
static void do_hit_callback(PBVH *bvh, PBVHNode *node,
|
||||
BLI_pbvh_HitCallback cb, void *data)
|
||||
{
|
||||
if(cb) {
|
||||
cb(bvh->face_indices + node->face_offset, node->vert_indices,
|
||||
node->totface, node->uniq_verts, data);
|
||||
}
|
||||
if(cb)
|
||||
cb(node, data);
|
||||
}
|
||||
|
||||
static int search_sub(PBVH *bvh, Node *node,
|
||||
BLI_pbvh_SearchCallback scb, void *search_data_f,
|
||||
BLI_pbvh_HitCallback hcb, void *hit_data_f,
|
||||
PBVH_SearchMode mode)
|
||||
static void pbvh_iter_begin(PBVHIter *iter, PBVH *bvh, BLI_pbvh_SearchCallback scb, void *search_data)
|
||||
{
|
||||
void *search_data = search_data_f;
|
||||
void *hit_data = hit_data_f;
|
||||
iter->bvh= bvh;
|
||||
iter->scb= scb;
|
||||
iter->search_data= search_data;
|
||||
|
||||
if(search_data_f == PBVH_NodeData)
|
||||
search_data = &node->flag;
|
||||
if(hit_data_f == PBVH_DrawData)
|
||||
hit_data = node->draw_buffers;
|
||||
iter->stack= iter->stackfixed;
|
||||
iter->stackspace= STACK_FIXED_DEPTH;
|
||||
|
||||
iter->stack[0].node= bvh->nodes;
|
||||
iter->stack[0].revisiting= 0;
|
||||
iter->stacksize= 1;
|
||||
}
|
||||
|
||||
static void pbvh_iter_end(PBVHIter *iter)
|
||||
{
|
||||
if(iter->stackspace > STACK_FIXED_DEPTH)
|
||||
MEM_freeN(iter->stack);
|
||||
}
|
||||
|
||||
static void pbvh_stack_push(PBVHIter *iter, PBVHNode *node, int revisiting)
|
||||
{
|
||||
if(iter->stacksize == iter->stackspace) {
|
||||
PBVHStack *newstack;
|
||||
|
||||
iter->stackspace *= 2;
|
||||
newstack= MEM_callocN(sizeof(PBVHStack)*iter->stackspace, "PBVHStack");
|
||||
memcpy(newstack, iter->stack, sizeof(PBVHStack)*iter->stacksize);
|
||||
|
||||
if(iter->stackspace > STACK_FIXED_DEPTH)
|
||||
MEM_freeN(iter->stack);
|
||||
iter->stack= newstack;
|
||||
}
|
||||
|
||||
iter->stack[iter->stacksize].node= node;
|
||||
iter->stack[iter->stacksize].revisiting= revisiting;
|
||||
iter->stacksize++;
|
||||
}
|
||||
|
||||
static PBVHNode *pbvh_iter_next(PBVHIter *iter)
|
||||
{
|
||||
PBVHNode *node;
|
||||
int revisiting;
|
||||
void *search_data;
|
||||
|
||||
/* purpose here is to traverse tree, visiting child nodes before their
|
||||
parents, this order is necessary for e.g. computing bounding boxes */
|
||||
|
||||
while(iter->stacksize) {
|
||||
/* pop node */
|
||||
iter->stacksize--;
|
||||
node= iter->stack[iter->stacksize].node;
|
||||
revisiting= iter->stack[iter->stacksize].revisiting;
|
||||
|
||||
/* revisiting node already checked */
|
||||
if(revisiting)
|
||||
return node;
|
||||
|
||||
/* check search callback */
|
||||
search_data= iter->search_data;
|
||||
|
||||
if(iter->scb && !iter->scb(node, node->vb.bmin, node->vb.bmax, search_data))
|
||||
continue; /* don't traverse, outside of search zone */
|
||||
|
||||
if(scb(node->vb.bmin, node->vb.bmax, search_data)) {
|
||||
if(node->flag & PBVH_Leaf) {
|
||||
switch(mode) {
|
||||
case PBVH_SEARCH_MARK_MODIFIED:
|
||||
node->flag |= PBVH_Modified;
|
||||
#ifdef PERFCNTRS
|
||||
++bvh->perf_modified;
|
||||
#endif
|
||||
break;
|
||||
case PBVH_SEARCH_MODIFIED:
|
||||
if(node->flag & PBVH_Modified) {
|
||||
if(bvh->update_cb) {
|
||||
do_hit_callback
|
||||
(bvh, node,
|
||||
bvh->update_cb,
|
||||
bvh->update_cb_data);
|
||||
}
|
||||
|
||||
GPU_update_buffers(node->draw_buffers,
|
||||
bvh->verts,
|
||||
node->vert_indices,
|
||||
node->uniq_verts +
|
||||
node->face_verts);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
do_hit_callback(bvh, node, hcb, hit_data);
|
||||
/* immediately hit leaf node */
|
||||
return node;
|
||||
}
|
||||
else {
|
||||
int mod = 0;
|
||||
if(search_sub(bvh, bvh->nodes + node->children_offset,
|
||||
scb, search_data_f, hcb,hit_data_f, mode))
|
||||
mod = 1;
|
||||
if(search_sub(bvh,
|
||||
bvh->nodes + node->children_offset + 1,
|
||||
scb, search_data_f, hcb,hit_data_f, mode))
|
||||
mod = 1;
|
||||
/* come back later when children are done */
|
||||
pbvh_stack_push(iter, node, 1);
|
||||
|
||||
if(mod)
|
||||
node->flag |= PBVH_Modified;
|
||||
/* push two child nodes on the stack */
|
||||
pbvh_stack_push(iter, iter->bvh->nodes+node->children_offset+1, 0);
|
||||
pbvh_stack_push(iter, iter->bvh->nodes+node->children_offset, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if(mode == PBVH_SEARCH_MODIFIED) {
|
||||
#ifdef PERFCNTRS
|
||||
if(node->flag & PBVH_Modified && node->flag & PBVH_Leaf)
|
||||
--bvh->perf_modified;
|
||||
#endif
|
||||
if(!bvh->modified_lock)
|
||||
node->flag &= ~PBVH_Modified;
|
||||
}
|
||||
else if(mode == PBVH_SEARCH_UPDATE) {
|
||||
if(node->flag & PBVH_Modified) {
|
||||
update_node_vb(bvh, node);
|
||||
if(node->flag & PBVH_Leaf)
|
||||
BB_expand_with_bb(&bvh->modified_bb, &node->vb);
|
||||
}
|
||||
}
|
||||
|
||||
return node->flag & PBVH_Modified;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void BLI_pbvh_search(PBVH *bvh, BLI_pbvh_SearchCallback scb, void *search_data,
|
||||
BLI_pbvh_HitCallback hcb, void *hit_data,
|
||||
PBVH_SearchMode mode)
|
||||
void BLI_pbvh_search_gather(PBVH *bvh,
|
||||
BLI_pbvh_SearchCallback scb, void *search_data,
|
||||
PBVHNode ***r_array, int *r_tot)
|
||||
{
|
||||
#ifdef PERFCNTRS
|
||||
printf("search mode=%s\n",
|
||||
mode==PBVH_SEARCH_MARK_MODIFIED?"mark-modified":
|
||||
mode==PBVH_SEARCH_MODIFIED?"modified":
|
||||
mode==PBVH_SEARCH_UPDATE?"update":
|
||||
mode==PBVH_SEARCH_NORMAL?"normal":"unknown-mode");
|
||||
if(mode == PBVH_SEARCH_MARK_MODIFIED)
|
||||
bvh->perf_modified = 0;
|
||||
#endif
|
||||
PBVHIter iter;
|
||||
PBVHNode **array= NULL, **newarray, *node;
|
||||
int tot= 0, space= 0;
|
||||
|
||||
search_sub(bvh, bvh->nodes, scb, search_data, hcb, hit_data, mode);
|
||||
#ifdef PERFCNTRS
|
||||
printf("%d nodes marked modified\n", bvh->perf_modified);
|
||||
printf("search complete\n\n");
|
||||
#endif
|
||||
pbvh_iter_begin(&iter, bvh, scb, search_data);
|
||||
|
||||
while((node=pbvh_iter_next(&iter))) {
|
||||
if(node->flag & PBVH_Leaf) {
|
||||
if(tot == space) {
|
||||
/* resize array if needed */
|
||||
space= (tot == 0)? 32: space*2;
|
||||
newarray= MEM_callocN(sizeof(PBVHNode)*space, "PBVHNodeSearch");
|
||||
|
||||
if(array) {
|
||||
memcpy(newarray, array, sizeof(PBVHNode)*tot);
|
||||
MEM_freeN(array);
|
||||
}
|
||||
|
||||
array= newarray;
|
||||
}
|
||||
|
||||
array[tot]= node;
|
||||
tot++;
|
||||
}
|
||||
}
|
||||
|
||||
pbvh_iter_end(&iter);
|
||||
|
||||
*r_array= array;
|
||||
*r_tot= tot;
|
||||
}
|
||||
|
||||
void BLI_pbvh_search_callback(PBVH *bvh,
|
||||
BLI_pbvh_SearchCallback scb, void *search_data,
|
||||
BLI_pbvh_HitCallback hcb, void *hit_data)
|
||||
{
|
||||
PBVHIter iter;
|
||||
PBVHNode *node;
|
||||
|
||||
pbvh_iter_begin(&iter, bvh, scb, search_data);
|
||||
|
||||
while((node=pbvh_iter_next(&iter)))
|
||||
if(node->flag & PBVH_Leaf)
|
||||
do_hit_callback(bvh, node, hcb, hit_data);
|
||||
|
||||
pbvh_iter_end(&iter);
|
||||
}
|
||||
|
||||
static int update_search_cb(PBVHNode *node,
|
||||
float bb_min[3], float bb_max[3], void *data_v)
|
||||
{
|
||||
if(node->flag & PBVH_Leaf)
|
||||
return (node->flag & (PBVH_UpdateNormals|PBVH_UpdateBB|PBVH_UpdateDrawBuffers|PBVH_UpdateRedraw));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void pbvh_update_face_normals(PBVH *bvh, PBVHNode **nodes,
|
||||
int totnode, float (*face_nors)[3])
|
||||
{
|
||||
PBVHNode *node;
|
||||
int n;
|
||||
|
||||
#pragma omp parallel for private(n) schedule(static)
|
||||
for(n = 0; n < totnode; n++) {
|
||||
node= nodes[n];
|
||||
|
||||
if((node->flag & PBVH_UpdateNormals)) {
|
||||
int i, totface, *faces;
|
||||
|
||||
BLI_pbvh_node_get_faces(node, &faces, &totface);
|
||||
|
||||
for(i = 0; i < totface; ++i) {
|
||||
MFace *f = bvh->faces + faces[i];
|
||||
float *fn = face_nors[faces[i]];
|
||||
|
||||
if(f->v4)
|
||||
CalcNormFloat4(bvh->verts[f->v1].co, bvh->verts[f->v2].co,
|
||||
bvh->verts[f->v3].co, bvh->verts[f->v4].co, fn);
|
||||
else
|
||||
CalcNormFloat(bvh->verts[f->v1].co, bvh->verts[f->v2].co,
|
||||
bvh->verts[f->v3].co, fn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void pbvh_update_BB_normals(PBVH *bvh, PBVHNode **nodes,
|
||||
int totnode, int flag, float (*face_nors)[3], ListBase *fmap)
|
||||
{
|
||||
PBVHNode *node;
|
||||
int n;
|
||||
|
||||
/* update BB, vertex normals, redraw flag */
|
||||
#pragma omp parallel for private(n) schedule(static)
|
||||
for(n = 0; n < totnode; n++) {
|
||||
node= nodes[n];
|
||||
|
||||
if((flag & PBVH_UpdateBB) && (node->flag & PBVH_UpdateBB)) {
|
||||
update_node_vb(bvh, node);
|
||||
/* don't clear flag yet, leave it for flushing later */
|
||||
}
|
||||
|
||||
if((flag & PBVH_UpdateNormals) && (node->flag & PBVH_UpdateNormals)) {
|
||||
int i, *verts, totvert;
|
||||
|
||||
BLI_pbvh_node_get_verts(node, &verts, &totvert);
|
||||
|
||||
for(i = 0; i < totvert; ++i) {
|
||||
const int v = verts[i];
|
||||
float no[3] = {0,0,0};
|
||||
IndexNode *face;
|
||||
|
||||
for(face = fmap[v].first; face; face = face->next)
|
||||
VecAddf(no, no, face_nors[face->index]);
|
||||
|
||||
Normalize(no);
|
||||
|
||||
bvh->verts[v].no[0] = no[0] * 32767;
|
||||
bvh->verts[v].no[1] = no[1] * 32767;
|
||||
bvh->verts[v].no[2] = no[2] * 32767;
|
||||
}
|
||||
|
||||
node->flag &= ~PBVH_UpdateNormals;
|
||||
}
|
||||
|
||||
if((flag & PBVH_UpdateRedraw) && (node->flag & PBVH_UpdateRedraw))
|
||||
node->flag &= ~PBVH_UpdateRedraw;
|
||||
}
|
||||
}
|
||||
|
||||
static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
|
||||
{
|
||||
PBVHNode *node;
|
||||
int n;
|
||||
|
||||
/* can't be done in parallel with OpenGL */
|
||||
for(n = 0; n < totnode; n++) {
|
||||
node= nodes[n];
|
||||
|
||||
if(node->flag & PBVH_UpdateDrawBuffers) {
|
||||
GPU_update_buffers(node->draw_buffers,
|
||||
bvh->verts,
|
||||
node->vert_indices,
|
||||
node->uniq_verts +
|
||||
node->face_verts);
|
||||
|
||||
node->flag &= ~PBVH_UpdateDrawBuffers;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int pbvh_flush_bb(PBVH *bvh, PBVHNode *node)
|
||||
{
|
||||
int update= 0;
|
||||
|
||||
/* difficult to multithread well, we just do single threaded recursive */
|
||||
if(node->flag & PBVH_Leaf) {
|
||||
update= (node->flag & PBVH_UpdateBB);
|
||||
node->flag &= ~PBVH_UpdateBB;
|
||||
return update;
|
||||
}
|
||||
else {
|
||||
update |= pbvh_flush_bb(bvh, bvh->nodes + node->children_offset);
|
||||
update |= pbvh_flush_bb(bvh, bvh->nodes + node->children_offset + 1);
|
||||
|
||||
if(update)
|
||||
update_node_vb(bvh, node);
|
||||
}
|
||||
|
||||
return update;
|
||||
}
|
||||
|
||||
void BLI_pbvh_update(PBVH *bvh, int flag, float (*face_nors)[3], ListBase *fmap)
|
||||
{
|
||||
PBVHNode **nodes;
|
||||
int totnode;
|
||||
|
||||
BLI_pbvh_search_gather(bvh, update_search_cb, NULL, &nodes, &totnode);
|
||||
|
||||
if(flag & PBVH_UpdateNormals)
|
||||
pbvh_update_face_normals(bvh, nodes, totnode, face_nors);
|
||||
|
||||
if(flag & (PBVH_UpdateNormals|PBVH_UpdateBB|PBVH_UpdateRedraw))
|
||||
pbvh_update_BB_normals(bvh, nodes, totnode, flag, face_nors, fmap);
|
||||
|
||||
if(flag & PBVH_UpdateDrawBuffers)
|
||||
pbvh_update_draw_buffers(bvh, nodes, totnode);
|
||||
|
||||
if(flag & PBVH_UpdateBB)
|
||||
pbvh_flush_bb(bvh, bvh->nodes);
|
||||
|
||||
if(nodes) MEM_freeN(nodes);
|
||||
}
|
||||
|
||||
void BLI_pbvh_redraw_bounding_box(PBVH *bvh, float bb_min[3], float bb_max[3])
|
||||
{
|
||||
PBVHIter iter;
|
||||
PBVHNode *node;
|
||||
BB bb;
|
||||
|
||||
BB_reset(&bb);
|
||||
|
||||
pbvh_iter_begin(&iter, bvh, NULL, NULL);
|
||||
|
||||
while((node=pbvh_iter_next(&iter)))
|
||||
if(node->flag & PBVH_UpdateRedraw)
|
||||
BB_expand_with_bb(&bb, &node->vb);
|
||||
|
||||
pbvh_iter_end(&iter);
|
||||
|
||||
VecCopyf(bb_min, bb.bmin);
|
||||
VecCopyf(bb_max, bb.bmax);
|
||||
}
|
||||
|
||||
/***************************** Node Access ***********************************/
|
||||
|
||||
void BLI_pbvh_node_mark_update(PBVHNode *node)
|
||||
{
|
||||
node->flag |= PBVH_UpdateNormals|PBVH_UpdateBB|PBVH_UpdateDrawBuffers|PBVH_UpdateRedraw;
|
||||
}
|
||||
|
||||
void BLI_pbvh_node_get_verts(PBVHNode *node, int **vert_indices, int *totvert)
|
||||
{
|
||||
*vert_indices= node->vert_indices;
|
||||
*totvert= node->uniq_verts;
|
||||
}
|
||||
|
||||
void BLI_pbvh_node_get_faces(PBVHNode *node, int **face_indices, int *totface)
|
||||
{
|
||||
*face_indices= node->face_indices;
|
||||
*totface= node->totface;
|
||||
}
|
||||
|
||||
void *BLI_pbvh_node_get_draw_buffers(PBVHNode *node)
|
||||
{
|
||||
return node->draw_buffers;
|
||||
}
|
||||
|
||||
/********************************* Raycast ***********************************/
|
||||
|
||||
typedef struct {
|
||||
/* Ray */
|
||||
float start[3];
|
||||
@@ -584,7 +833,7 @@ typedef struct {
|
||||
} RaycastData;
|
||||
|
||||
/* Adapted from here: http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
|
||||
static int ray_aabb_intersect(float bb_min[3], float bb_max[3], void *data_v)
|
||||
static int ray_aabb_intersect(PBVHNode *node, float bb_min[3], float bb_max[3], void *data_v)
|
||||
{
|
||||
RaycastData *ray = data_v;
|
||||
float bbox[2][3];
|
||||
@@ -637,29 +886,6 @@ void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
|
||||
rcd.sign[1] = rcd.inv_dir[1] < 0;
|
||||
rcd.sign[2] = rcd.inv_dir[2] < 0;
|
||||
|
||||
BLI_pbvh_search(bvh, ray_aabb_intersect, &rcd, cb, data,
|
||||
PBVH_SEARCH_NORMAL);
|
||||
BLI_pbvh_search_callback(bvh, ray_aabb_intersect, &rcd, cb, data);
|
||||
}
|
||||
|
||||
int BLI_pbvh_update_search_cb(float bb_min[3], float bb_max[3], void *data_v)
|
||||
{
|
||||
int *data = data_v;
|
||||
|
||||
return ((*data) & PBVH_Modified);
|
||||
}
|
||||
|
||||
void BLI_pbvh_modified_bounding_box(PBVH *bvh, float bb_min[3], float bb_max[3])
|
||||
{
|
||||
VecCopyf(bb_min, bvh->modified_bb.bmin);
|
||||
VecCopyf(bb_max, bvh->modified_bb.bmax);
|
||||
}
|
||||
|
||||
void BLI_pbvh_reset_modified_bounding_box(PBVH *bvh)
|
||||
{
|
||||
BB_reset(&bvh->modified_bb);
|
||||
}
|
||||
|
||||
void BLI_pbvh_toggle_modified_lock(PBVH *bvh)
|
||||
{
|
||||
bvh->modified_lock = !bvh->modified_lock;
|
||||
}
|
||||
|
||||
@@ -234,9 +234,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
PaintStroke *stroke = op->customdata;
|
||||
float mouse[2];
|
||||
|
||||
if(event->type == TIMER && (event->customdata != stroke->timer))
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
int first= 0;
|
||||
|
||||
if(!stroke->stroke_started) {
|
||||
stroke->last_mouse_position[0] = event->x;
|
||||
@@ -251,26 +249,27 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
|
||||
}
|
||||
|
||||
first= 1;
|
||||
//ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
if(stroke->stroke_started) {
|
||||
if(paint_smooth_stroke(stroke, mouse, event)) {
|
||||
if(paint_space_stroke_enabled(stroke->brush)) {
|
||||
if(!paint_space_stroke(C, op, event, mouse))
|
||||
;//ED_region_tag_redraw(ar);
|
||||
/* TODO: fix hardcoded event here */
|
||||
if(first || event->type == MOUSEMOVE || (event->type == TIMER && (event->customdata == stroke->timer))) {
|
||||
if(stroke->stroke_started) {
|
||||
if(paint_smooth_stroke(stroke, mouse, event)) {
|
||||
if(paint_space_stroke_enabled(stroke->brush)) {
|
||||
if(!paint_space_stroke(C, op, event, mouse))
|
||||
;//ED_region_tag_redraw(ar);
|
||||
}
|
||||
else
|
||||
paint_brush_stroke_add_step(C, op, event, mouse);
|
||||
}
|
||||
else
|
||||
paint_brush_stroke_add_step(C, op, event, mouse);
|
||||
;//ED_region_tag_redraw(ar);
|
||||
}
|
||||
else
|
||||
;//ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
/* TODO: fix hardcoded event here */
|
||||
if(event->type == LEFTMOUSE && event->val == KM_RELEASE) {
|
||||
/* Exit stroke, free data */
|
||||
|
||||
else if(event->type == LEFTMOUSE && event->val == KM_RELEASE) {
|
||||
/* exit stroke, free data */
|
||||
if(stroke->smooth_stroke_cursor)
|
||||
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
|
||||
|
||||
@@ -281,8 +280,8 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
MEM_freeN(stroke);
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
else
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
int paint_stroke_exec(bContext *C, wmOperator *op)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user