Workbench: Use int to fix compilation issues on certain platform

This commit is contained in:
2018-12-17 08:47:37 +01:00
parent b322ce0847
commit 30a0f1a2bf

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@@ -65,11 +65,11 @@ float workbench_float_pair_encode(float v1, float v2)
// const uint v1_mask = ~(0xFFFFFFFFu << ROUGHNESS_BITS);
// const uint v2_mask = ~(0xFFFFFFFFu << METALLIC_BITS);
/* Same as above because some compiler are dumb af. and think we use mediump int. */
const uint total_mask = 0xFFu;
const uint v1_mask = 0x1Fu;
const uint v2_mask = 0x7u;
const int total_mask = 0xFF;
const int v1_mask = 0x1F;
const int v2_mask = 0x7;
int iv1 = int(v1 * float(v1_mask));
int iv2 = int(v2 * float(v2_mask)) << ROUGHNESS_BITS;
int iv2 = int(v2 * float(v2_mask)) << int(ROUGHNESS_BITS);
return float(iv1 | iv2) * (1.0 / float(total_mask));
}
@@ -79,12 +79,12 @@ void workbench_float_pair_decode(float data, out float v1, out float v2)
// const uint v1_mask = ~(0xFFFFFFFFu << ROUGHNESS_BITS);
// const uint v2_mask = ~(0xFFFFFFFFu << METALLIC_BITS);
/* Same as above because some compiler are dumb af. and think we use mediump int. */
const uint total_mask = 0xFFu;
const uint v1_mask = 0x1Fu;
const uint v2_mask = 0x7u;
uint idata = uint(data * float(total_mask));
const int total_mask = 0xFF;
const int v1_mask = 0x1F;
const int v2_mask = 0x7;
int idata = int(data * float(total_mask));
v1 = float(idata & v1_mask) * (1.0 / float(v1_mask));
v2 = float(idata >> ROUGHNESS_BITS) * (1.0 / float(v2_mask));
v2 = float(idata >> int(ROUGHNESS_BITS)) * (1.0 / float(v2_mask));
}
float calculate_transparent_weight(float z, float alpha)