BMesh: don't check winding for uv-vert-map

Made link-select separate front/back with projected UV's
This commit is contained in:
2015-05-17 23:04:34 +10:00
parent b68fa820d6
commit 30b45d5591
6 changed files with 40 additions and 21 deletions

View File

@@ -54,8 +54,10 @@
/* this replaces the non bmesh function (in trunk) which takes MTFace's, if we ever need it back we could
* but for now this replaces it because its unused. */
UvVertMap *BKE_mesh_uv_vert_map_create(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
unsigned int totpoly, unsigned int totvert, int selected, float *limit, bool use_winding)
UvVertMap *BKE_mesh_uv_vert_map_create(
struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
unsigned int totpoly, unsigned int totvert,
const float limit[2], const bool selected, const bool use_winding)
{
UvVertMap *vmap;
UvMapVert *buf;