Revert "Cycles API: encapsulate Node socket members"

This reverts commit 527f8b32b3. It is causing
motion blur test failures and crashes in some renders, reverting until this is
fixed.
This commit is contained in:
2020-10-27 11:40:42 +01:00
parent 17381c7b90
commit 30f626fe4c
61 changed files with 1787 additions and 2364 deletions

View File

@@ -388,19 +388,18 @@ static void blender_camera_sync(Camera *cam,
const char *viewname,
PointerRNA *cscene)
{
/* copy camera to compare later */
Camera prevcam = *cam;
float aspectratio, sensor_size;
/* viewplane */
BoundBox2D viewplane;
blender_camera_viewplane(bcam, width, height, &viewplane, &aspectratio, &sensor_size);
blender_camera_viewplane(bcam, width, height, &cam->viewplane, &aspectratio, &sensor_size);
cam->set_viewplane_left(viewplane.left);
cam->set_viewplane_right(viewplane.right);
cam->set_viewplane_top(viewplane.top);
cam->set_viewplane_bottom(viewplane.bottom);
cam->width = bcam->full_width;
cam->height = bcam->full_height;
cam->set_full_width(width);
cam->set_full_height(height);
cam->full_width = width;
cam->full_height = height;
/* panorama sensor */
if (bcam->type == CAMERA_PANORAMA && bcam->panorama_type == PANORAMA_FISHEYE_EQUISOLID) {
@@ -423,91 +422,85 @@ static void blender_camera_sync(Camera *cam,
}
if (horizontal_fit) {
cam->set_sensorwidth(sensor_size);
cam->set_sensorheight(sensor_size * fit_yratio / fit_xratio);
cam->sensorwidth = sensor_size;
cam->sensorheight = sensor_size * fit_yratio / fit_xratio;
}
else {
cam->set_sensorwidth(sensor_size * fit_xratio / fit_yratio);
cam->set_sensorheight(sensor_size);
cam->sensorwidth = sensor_size * fit_xratio / fit_yratio;
cam->sensorheight = sensor_size;
}
}
/* clipping distances */
cam->set_nearclip(bcam->nearclip);
cam->set_farclip(bcam->farclip);
cam->nearclip = bcam->nearclip;
cam->farclip = bcam->farclip;
/* type */
cam->set_camera_type(bcam->type);
cam->type = bcam->type;
/* panorama */
cam->set_panorama_type(bcam->panorama_type);
cam->set_fisheye_fov(bcam->fisheye_fov);
cam->set_fisheye_lens(bcam->fisheye_lens);
cam->set_latitude_min(bcam->latitude_min);
cam->set_latitude_max(bcam->latitude_max);
cam->panorama_type = bcam->panorama_type;
cam->fisheye_fov = bcam->fisheye_fov;
cam->fisheye_lens = bcam->fisheye_lens;
cam->latitude_min = bcam->latitude_min;
cam->latitude_max = bcam->latitude_max;
cam->set_longitude_min(bcam->longitude_min);
cam->set_longitude_max(bcam->longitude_max);
cam->longitude_min = bcam->longitude_min;
cam->longitude_max = bcam->longitude_max;
/* panorama stereo */
cam->set_interocular_distance(bcam->interocular_distance);
cam->set_convergence_distance(bcam->convergence_distance);
cam->set_use_spherical_stereo(bcam->use_spherical_stereo);
cam->interocular_distance = bcam->interocular_distance;
cam->convergence_distance = bcam->convergence_distance;
cam->use_spherical_stereo = bcam->use_spherical_stereo;
if (cam->get_use_spherical_stereo()) {
if (cam->use_spherical_stereo) {
if (strcmp(viewname, "left") == 0)
cam->set_stereo_eye(Camera::STEREO_LEFT);
cam->stereo_eye = Camera::STEREO_LEFT;
else if (strcmp(viewname, "right") == 0)
cam->set_stereo_eye(Camera::STEREO_RIGHT);
cam->stereo_eye = Camera::STEREO_RIGHT;
else
cam->set_stereo_eye(Camera::STEREO_NONE);
cam->stereo_eye = Camera::STEREO_NONE;
}
cam->set_use_pole_merge(bcam->use_pole_merge);
cam->set_pole_merge_angle_from(bcam->pole_merge_angle_from);
cam->set_pole_merge_angle_to(bcam->pole_merge_angle_to);
cam->use_pole_merge = bcam->use_pole_merge;
cam->pole_merge_angle_from = bcam->pole_merge_angle_from;
cam->pole_merge_angle_to = bcam->pole_merge_angle_to;
/* anamorphic lens bokeh */
cam->set_aperture_ratio(bcam->aperture_ratio);
cam->aperture_ratio = bcam->aperture_ratio;
/* perspective */
cam->set_fov(2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio));
cam->set_focaldistance(bcam->focaldistance);
cam->set_aperturesize(bcam->aperturesize);
cam->set_blades(bcam->apertureblades);
cam->set_bladesrotation(bcam->aperturerotation);
cam->fov = 2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio);
cam->focaldistance = bcam->focaldistance;
cam->aperturesize = bcam->aperturesize;
cam->blades = bcam->apertureblades;
cam->bladesrotation = bcam->aperturerotation;
/* transform */
cam->set_matrix(blender_camera_matrix(bcam->matrix, bcam->type, bcam->panorama_type));
cam->matrix = blender_camera_matrix(bcam->matrix, bcam->type, bcam->panorama_type);
cam->motion.clear();
cam->motion.resize(bcam->motion_steps, cam->matrix);
cam->use_perspective_motion = false;
cam->shuttertime = bcam->shuttertime;
cam->fov_pre = cam->fov;
cam->fov_post = cam->fov;
cam->motion_position = bcam->motion_position;
array<Transform> motion;
motion.resize(bcam->motion_steps, cam->get_matrix());
cam->set_motion(motion);
cam->set_use_perspective_motion(false);
cam->rolling_shutter_type = bcam->rolling_shutter_type;
cam->rolling_shutter_duration = bcam->rolling_shutter_duration;
cam->set_shuttertime(bcam->shuttertime);
cam->set_fov_pre(cam->get_fov());
cam->set_fov_post(cam->get_fov());
cam->set_motion_position(bcam->motion_position);
cam->set_rolling_shutter_type(bcam->rolling_shutter_type);
cam->set_rolling_shutter_duration(bcam->rolling_shutter_duration);
cam->set_shutter_curve(bcam->shutter_curve);
cam->shutter_curve = bcam->shutter_curve;
/* border */
cam->set_border_left(bcam->border.left);
cam->set_border_right(bcam->border.right);
cam->set_border_top(bcam->border.top);
cam->set_border_bottom(bcam->border.bottom);
cam->set_viewport_camera_border_left(bcam->viewport_camera_border.left);
cam->set_viewport_camera_border_right(bcam->viewport_camera_border.right);
cam->set_viewport_camera_border_top(bcam->viewport_camera_border.top);
cam->set_viewport_camera_border_bottom(bcam->viewport_camera_border.bottom);
cam->border = bcam->border;
cam->viewport_camera_border = bcam->viewport_camera_border;
bcam->offscreen_dicing_scale = RNA_float_get(cscene, "offscreen_dicing_scale");
cam->set_offscreen_dicing_scale(bcam->offscreen_dicing_scale);
cam->offscreen_dicing_scale = bcam->offscreen_dicing_scale;
/* set update flag */
if (cam->modified(prevcam))
cam->tag_update();
}
/* Sync Render Camera */
@@ -589,24 +582,22 @@ void BlenderSync::sync_camera_motion(
Camera *cam = scene->camera;
BL::Array<float, 16> b_ob_matrix;
b_engine.camera_model_matrix(b_ob, cam->get_use_spherical_stereo(), b_ob_matrix);
b_engine.camera_model_matrix(b_ob, cam->use_spherical_stereo, b_ob_matrix);
Transform tfm = get_transform(b_ob_matrix);
tfm = blender_camera_matrix(tfm, cam->get_camera_type(), cam->get_panorama_type());
tfm = blender_camera_matrix(tfm, cam->type, cam->panorama_type);
if (motion_time == 0.0f) {
/* When motion blur is not centered in frame, cam->matrix gets reset. */
cam->set_matrix(tfm);
cam->matrix = tfm;
}
/* Set transform in motion array. */
int motion_step = cam->motion_step(motion_time);
if (motion_step >= 0) {
array<Transform> motion = cam->get_motion();
motion[motion_step] = tfm;
cam->set_motion(motion);
cam->motion[motion_step] = tfm;
}
if (cam->get_camera_type() == CAMERA_PERSPECTIVE) {
if (cam->type == CAMERA_PERSPECTIVE) {
BlenderCamera bcam;
float aspectratio, sensor_size;
blender_camera_init(&bcam, b_render);
@@ -619,18 +610,18 @@ void BlenderSync::sync_camera_motion(
blender_camera_viewplane(&bcam, width, height, NULL, &aspectratio, &sensor_size);
/* TODO(sergey): De-duplicate calculation with camera sync. */
float fov = 2.0f * atanf((0.5f * sensor_size) / bcam.lens / aspectratio);
if (fov != cam->get_fov()) {
if (fov != cam->fov) {
VLOG(1) << "Camera " << b_ob.name() << " FOV change detected.";
if (motion_time == 0.0f) {
cam->set_fov(fov);
cam->fov = fov;
}
else if (motion_time == -1.0f) {
cam->set_fov_pre(fov);
cam->set_use_perspective_motion(true);
cam->fov_pre = fov;
cam->use_perspective_motion = true;
}
else if (motion_time == 1.0f) {
cam->set_fov_post(fov);
cam->set_use_perspective_motion(true);
cam->fov_post = fov;
cam->use_perspective_motion = true;
}
}
}