bpy.*libBlickSeq*.new() - name is now an optiona arg.
moved some more scripts to bpy.* api.
This commit is contained in:
2007-03-27 14:49:37 +00:00
parent 66238eab7c
commit 30fb777971
6 changed files with 34 additions and 45 deletions

View File

@@ -41,6 +41,7 @@ Note, This loads mesh objects and materials only, nurbs and curves are not suppo
# --------------------------------------------------------------------------
from Blender import *
import bpy
import BPyMesh
import BPyImage
import BPyMessages
@@ -117,7 +118,7 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
#==================================================================================#
def load_material_image(blender_material, context_material_name, imagepath, type):
texture= Texture.New(type)
texture= bpy.textures.new(type)
texture.setType('Image')
# Absolute path - c:\.. etc would work here
@@ -167,7 +168,7 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
#Create new materials
for name in unique_materials.iterkeys():
unique_materials[name]= Material.New(name)
unique_materials[name]= bpy.materials.new(name)
unique_material_images[name]= None, False # assign None to all material images to start with, add to later.
@@ -426,7 +427,7 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
for name, index in material_mapping.iteritems():
materials[index]= unique_materials[name]
me= Mesh.New(dataname)
me= bpy.meshes.new(dataname)
me.materials= materials[0:16] # make sure the list isnt too big.
#me.verts.extend([(0,0,0)]) # dummy vert
@@ -796,7 +797,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
return
for f in files:
scn= Scene.New( stripExt(f) )
scn= bpy.scenes.new( stripExt(f) )
scn.makeCurrent()
load_obj(sys.join(filepath, f),\
@@ -861,7 +862,7 @@ else:
_obj= _obj[:-1]
print 'Importing', _obj, '\nNUMBER', i, 'of', len(lines)
_obj_file= _obj.split('/')[-1].split('\\')[-1]
newScn= Scene.New(_obj_file)
newScn= bpy.scenes.new(_obj_file)
newScn.makeCurrent()
load_obj(_obj, False)