Merge branch 'master' into blender2.8
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@@ -90,6 +90,8 @@
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#include "RE_render_ext.h"
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#include "particle_private.h"
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unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
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unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
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float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
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@@ -109,9 +111,6 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
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ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
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static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par,
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int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra);
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extern void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
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ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
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ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
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/* few helpers for countall etc. */
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int count_particles(ParticleSystem *psys)
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@@ -1806,11 +1805,6 @@ void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int in
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/* Path Cache */
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/************************************************/
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extern void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
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short type, short axis, float obmat[4][4], int smooth_start);
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extern float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
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bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
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void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
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{
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EffectedPoint point;
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