Merge branch 'master' into blender2.8
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@@ -33,7 +33,7 @@ static bNodeSocketTemplate outputs[] = {
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{ SOCK_FLOAT, 0, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_VECTOR, 0, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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/*{ SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},*/
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{ SOCK_FLOAT, 0, "Index" },
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{ SOCK_FLOAT, 0, N_("Random") },
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{ -1, 0, "" }
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};
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@@ -29,7 +29,7 @@
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#include "RE_shader_ext.h"
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static bNodeSocketTemplate outputs[] = {
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{ SOCK_FLOAT, 0, "Index" },
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{ SOCK_FLOAT, 0, "Random" },
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{ SOCK_FLOAT, 0, "Age" },
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{ SOCK_FLOAT, 0, "Lifetime" },
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{ SOCK_VECTOR, 0, "Location" },
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