Fixed a few typos in tool tips, and made area lamp buttons

label the dimentions more consistantly.

	Resolves bugtracker #1001
This commit is contained in:
2004-03-07 17:41:20 +00:00
parent 9ed4436058
commit 3114e5916c
4 changed files with 10 additions and 7 deletions

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@@ -1702,7 +1702,7 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape");
uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces");
uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces");
uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh.");
uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals");
uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices");

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@@ -1065,8 +1065,8 @@ static void render_panel_render(void)
uiDefButI(block, TOG|BIT|13,0,"Odd", 624,50,40,23,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
uiDefButI(block, TOG|BIT|7,0,"x", 665,50,20,23,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
uiDefButI(block, TOG|BIT|17,0,"Gauss", 564,30,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gauss sampling filter for antialiasing");
uiDefButF(block, NUM,B_DIFF,"", 624,30,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gauss filter size)");
uiDefButI(block, TOG|BIT|17,0,"Gauss", 564,30,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gaussian sampling filter for antialiasing");
uiDefButF(block, NUM,B_DIFF,"", 624,30,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gaussian filter size)");
uiDefButI(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 564,10,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
uiDefButI(block, TOG|BIT|2,0, "Gamma", 624,10,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction");

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@@ -1911,11 +1911,14 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
//uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3",
uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1",
10, 150, 100, 19, &la->area_shape, 0,0,0,0, "Sets area light shape");
uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX)
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX){
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeX ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size X, doesn't affect energy amount");
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.01, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount");
}
if(la->area_shape==LA_AREA_BOX)
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.01, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount");
if ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_CUBE)
uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
}
else if ELEM(la->type, LA_LOCAL, LA_SPOT) {
uiBlockSetCol(block, TH_BUT_SETTING1);

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@@ -3537,7 +3537,7 @@ void view3d_buttons(void)
xco+= 126+8;
/* DRAWTYPE */
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_BBOX, drawtype_pup(), xco,0,XIC+10,YIC, &(G.vd->drawtype), 1.0, 5.0, 0, 0, "Viewport Shading (Hotkeys: Z, Shift Z, Ctrl Z, Alt Z,");
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_BBOX, drawtype_pup(), xco,0,XIC+10,YIC, &(G.vd->drawtype), 1.0, 5.0, 0, 0, "Viewport Shading (Hotkeys: Z, Shift Z, Ctrl Z, Alt Z");
// uiDefIconButS(block, ICONROW, B_REDR, ICON_BBOX, xco,0,XIC+10,YIC, &(G.vd->drawtype), 1.0, 5.0, 0, 0, "Drawtype: boundbox/wire/solid/shaded (ZKEY, SHIFT+Z)");