2.5: Couple of small fun features
* Text window font size now supports full range 8-32, instead of just 12 and 15. I added BLF_fixed_width to get the character width of a fixed size font. * Buttons do undo push on change again. * Animated/Keyframe/Driver colors are now themable, with blend value to blend with original color. Set this to 0.5 now to give colors less constrast. * Fix tooltip popping up with RMB menu open, and missing redraw. * Autokeyframe now works for buttons. * Driver expressions can be edited in place in a button now. (still some refresh issues). * Also made python driver default for the Add Driver function in the RMB button. This way you don't have to open a Graph editor if you just want to type an expression. Also, the default expression then is the current value. * Tooltips now show some extra info, not sure what is good to have, but currently I added: * Shortcut key for operator buttons. * Python struct & property name for RNA buttons. * Expression for driven values. * Value for text/search/pointer buttons.
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@@ -4312,21 +4312,6 @@ static void clear_trans_object_base_flags(TransInfo *t)
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}
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}
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/* auto-keyframing feature - checks for whether anything should be done for the current frame */
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// TODO: this should probably be done per channel instead...
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short autokeyframe_cfra_can_key(Scene *scene, Object *ob)
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{
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float cfra= (float)CFRA; // XXX for now, this will do
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/* only filter if auto-key mode requires this */
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if (IS_AUTOKEY_ON(scene) == 0)
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return 0;
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else if (IS_AUTOKEY_MODE(scene, NORMAL))
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return 1;
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else
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return id_frame_has_keyframe(&ob->id, cfra, ANIMFILTER_KEYS_LOCAL);
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}
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/* auto-keyframing feature - for objects
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* tmode: should be a transform mode
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*/
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@@ -4335,7 +4320,8 @@ void autokeyframe_ob_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode)
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ID *id= &ob->id;
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FCurve *fcu;
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if (autokeyframe_cfra_can_key(scene, ob)) {
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// TODO: this should probably be done per channel instead...
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if (autokeyframe_cfra_can_key(scene, id)) {
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AnimData *adt= ob->adt;
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float cfra= (float)CFRA; // xxx this will do for now
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short flag = 0;
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@@ -4436,7 +4422,8 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
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bPoseChannel *pchan;
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FCurve *fcu;
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if (autokeyframe_cfra_can_key(scene, ob)) {
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// TODO: this should probably be done per channel instead...
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if (autokeyframe_cfra_can_key(scene, id)) {
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float cfra= (float)CFRA;
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short flag= 0;
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char buf[512];
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