minor changes from stable
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@@ -706,6 +706,7 @@ def write_scene(file, sce, world):
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textures = {}
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armatures = [] # We should export standalone armatures also
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armatures_totbones = 0 # we need this because each bone is a model
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ob_type = None # incase no objects are exported, so as not to raise an error
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for ob_base in sce.objects.context:
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for ob, mtx in BPyObject.getDerivedObjects(ob_base):
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#for ob in [ob_base,]:
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