Orange: more Node goodies;
- New Node: "Mapping". Allows input vector to be translated, rotated and scaled. And optional be clipped to a range. Works for colors too! - The button "Normal" now allows incremental input, so a click in the button won't change the normal anymore - Connecting wires now show selection state for Nodes, with nice blended colors. Both colors were added in Themes, but default to black and white
This commit is contained in:
@@ -1020,7 +1020,7 @@ static void node_add_menu(SpaceNode *snode)
|
||||
short event, mval[2];
|
||||
|
||||
/* shader menu, still hardcoded defines... solve */
|
||||
event= pupmenu("Add Node%t|Output%x1|Geometry%x108|Material%x100|Texture%x106|Normal%x107|Value %x102|Color %x101|Mix Color %x103|ColorRamp %x104|Color to BW %x105");
|
||||
event= pupmenu("Add Node%t|Output%x1|Geometry%x108|Material%x100|Texture%x106|Mapping%x109|Normal%x107|Value %x102|Color %x101|Mix Color %x103|ColorRamp %x104|Color to BW %x105");
|
||||
if(event<1) return;
|
||||
|
||||
getmouseco_areawin(mval);
|
||||
|
||||
Reference in New Issue
Block a user