Cleanup: rst style
This commit is contained in:
@@ -186,6 +186,7 @@ GLSL Lamp Uniforms
|
||||
mat4_world_to_cam_ * (-vec3_lamp_Z_axis)
|
||||
|
||||
.. note::
|
||||
|
||||
- The lamp Z axis points to the opposite direction of light.
|
||||
- The norm of the vector should be unit length.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user