Mesh Drawing:
Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel. TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
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@@ -2554,6 +2554,8 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
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mesh = context.active_object.data
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layout.prop(mesh, "show_weight")
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split = layout.split()
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with_freestyle = context.scene and bpy.app.build_options.freestyle
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@@ -2571,7 +2573,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
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if not with_freestyle:
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col.prop(mesh, "show_edge_seams", text="Seams")
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col.prop(mesh, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural)
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col.prop(mesh, "show_edge_bevel_weight", text="Weights")
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col.prop(mesh, "show_edge_bevel_weight", text="Bevel")
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if with_freestyle:
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col.prop(mesh, "show_freestyle_edge_marks", text="Edge Marks")
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col.prop(mesh, "show_freestyle_face_marks", text="Face Marks")
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