GPUTexture: Add support for samplers
This just add back the support. This commit also includes a bit of cleanup. # Conflicts: # source/blender/gpu/GPU_texture.h
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@@ -43,6 +43,8 @@ class GPUBackend {
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static GPUBackend *get(void);
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virtual void samplers_update(void) = 0;
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virtual GPUContext *context_alloc(void *ghost_window) = 0;
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virtual Batch *batch_alloc(void) = 0;
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