Making crossfading sounds accessible in the sequencer menu.
This commit is contained in:
@@ -33,10 +33,20 @@ class SequencerCrossfadeSounds(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
|
||||
return context.scene.sequence_editor.active_strip.type == 'SOUND'
|
||||
else:
|
||||
seq1 = None
|
||||
seq2 = None
|
||||
for s in context.scene.sequence_editor.sequences:
|
||||
if s.select and s.type == 'SOUND':
|
||||
if seq1 is None:
|
||||
seq1 = s
|
||||
elif seq2 is None:
|
||||
seq2 = s
|
||||
else:
|
||||
return False
|
||||
if seq2 is None:
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
seq1 = None
|
||||
|
||||
Reference in New Issue
Block a user