clone and stencil layer access added, renamed mask to stencil layer internally

This commit is contained in:
2009-12-22 10:48:13 +00:00
parent 5a3ac3ceeb
commit 3221dea46e
9 changed files with 131 additions and 185 deletions

View File

@@ -826,24 +826,51 @@ class VIEW3D_PT_tools_projectpaint(View3DPanel):
col.active = (ipaint.use_normal_falloff and use_projection)
col.prop(ipaint, "normal_angle", text="")
split = layout.split(percentage=0.7)
col = layout.column(align=False)
row = col.row()
row.active = (use_projection)
row.prop(ipaint, "use_stencil_layer", text="Stencil")
col = split.column(align=False)
col.active = (use_projection)
col.prop(ipaint, "use_stencil_layer")
col = split.column(align=False)
col.active = (use_projection and ipaint.use_stencil_layer)
col.prop(ipaint, "invert_stencil", text="Inv")
row2 = row.row(align=False)
row2.active = (use_projection and ipaint.use_stencil_layer)
row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
sub = col.column()
sub.active = (settings.tool == 'CLONE')
sub.prop(ipaint, "use_clone_layer")
row = sub.row()
row.active = (settings.tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Clone")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
sub = col.column()
sub.prop(ipaint, "seam_bleed")
class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.path = "active_object.data.uv_texture_clone_index"
prop.value = i
class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.path = "active_object.data.uv_texture_stencil_index"
prop.value = i
bpy.types.register(VIEW3D_MT_tools_projectpaint_clone)
bpy.types.register(VIEW3D_MT_tools_projectpaint_stencil)
class VIEW3D_PT_tools_particlemode(View3DPanel):
'''default tools for particle mode'''