speedup for EDBM_uv_vert_map_create(), reduce customdata lookups. also remove redundant check for hidden faces.
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@@ -130,7 +130,7 @@ struct MTexPoly *EDBM_mtexpoly_active_get(struct BMEditMesh *em, struct BMFace *
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void EDBM_uv_vert_map_free(struct UvVertMap *vmap);
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struct UvMapVert *EDBM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
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struct UvVertMap *EDBM_uv_vert_map_create(struct BMEditMesh *em, int selected, const float limit[2]);
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struct UvVertMap *EDBM_uv_vert_map_create(struct BMEditMesh *em, bool use_select, const float limit[2]);
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void EDBM_flag_enable_all(struct BMEditMesh *em, const char hflag);
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void EDBM_flag_disable_all(struct BMEditMesh *em, const char hflag);
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