move bmesh array lookup data and utility functions from editmesh into bmesh,
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces. developers note: - EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free - EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index - EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free - ED_uv_element_get -> BM_uv_element_get
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@@ -3722,47 +3722,11 @@ char *BPy_BMElem_StringFromHType(const char htype)
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/* -------------------------------------------------------------------- */
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/* keep at bottom */
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/* BAD INCLUDES */
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_editmesh.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "MEM_guardedalloc.h"
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/* there are cases where this warning isnt needed, otherwise it could be made into an error */
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static void bm_dealloc_warn(const char *mesh_name)
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{
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PySys_WriteStdout("Modified BMesh '%.200s' from a wrapped editmesh is freed without a call "
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"to bmesh.update_edit_mesh(mesh, destructive=True), this is will likely cause a crash\n",
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mesh_name);
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}
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/* this function is called on free, it should stay quite fast */
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static void bm_dealloc_editmode_warn(BPy_BMesh *self)
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{
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if (self->flag & BPY_BMFLAG_IS_WRAPPED) {
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/* likely editmesh */
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BMesh *bm = self->bm;
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Scene *scene;
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for (scene = G.main->scene.first; scene; scene = scene->id.next) {
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Base *base = scene->basact;
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if (base && base->object->type == OB_MESH) {
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Mesh *me = base->object->data;
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BMEditMesh *em = me->edit_btmesh;
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if (em && em->bm == bm) {
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/* not foolproof, scripter may have added/removed verts */
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if (((em->vert_index && (MEM_allocN_len(em->vert_index) / sizeof(*em->vert_index)) != bm->totvert)) ||
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((em->edge_index && (MEM_allocN_len(em->edge_index) / sizeof(*em->edge_index)) != bm->totedge)) ||
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((em->face_index && (MEM_allocN_len(em->face_index) / sizeof(*em->face_index)) != bm->totface)))
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{
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bm_dealloc_warn(me->id.name + 2);
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break;
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}
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}
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}
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}
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/* currently nop - this works without warnings now */
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}
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}
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