Cleanup: remove unused navmesh code
These were leftovers from the BGE removal. Differential Revision: https://developer.blender.org/D8862
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@@ -1562,21 +1562,6 @@ void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
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}
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}
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void BKE_mesh_ensure_navmesh(Mesh *me)
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{
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if (!CustomData_has_layer(&me->pdata, CD_RECAST)) {
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int i;
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int polys_len = me->totpoly;
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int *recastData;
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recastData = (int *)MEM_malloc_arrayN(polys_len, sizeof(int), __func__);
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for (i = 0; i < polys_len; i++) {
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recastData[i] = i + 1;
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}
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CustomData_add_layer_named(
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&me->pdata, CD_RECAST, CD_ASSIGN, recastData, polys_len, "recastData");
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}
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}
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void BKE_mesh_tessface_calc(Mesh *mesh)
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{
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mesh->totface = BKE_mesh_tessface_calc_ex(
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