Cleanup: remove unused navmesh code

These were leftovers from the BGE removal.

Differential Revision: https://developer.blender.org/D8862
This commit is contained in:
2020-09-10 11:36:47 +02:00
parent a985b8bd9e
commit 32678e8654
4 changed files with 9 additions and 26 deletions

View File

@@ -1562,21 +1562,6 @@ void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
}
}
void BKE_mesh_ensure_navmesh(Mesh *me)
{
if (!CustomData_has_layer(&me->pdata, CD_RECAST)) {
int i;
int polys_len = me->totpoly;
int *recastData;
recastData = (int *)MEM_malloc_arrayN(polys_len, sizeof(int), __func__);
for (i = 0; i < polys_len; i++) {
recastData[i] = i + 1;
}
CustomData_add_layer_named(
&me->pdata, CD_RECAST, CD_ASSIGN, recastData, polys_len, "recastData");
}
}
void BKE_mesh_tessface_calc(Mesh *mesh)
{
mesh->totface = BKE_mesh_tessface_calc_ex(