Particles

=========

- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
  Amount. The render amount particles are now only distributed and cached
  at render time, which should make editing with child particles faster.

- Two new options for diffuse strand shading:
	- Surface Diffuse: computes the strand normal taking the normal at
	  the surface into account.
	- Blending Distance: the distance in Blender units over which to
	  blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
  grass. This is a work in progress, and has a number of known issues,
  don't report bugs to me for this feature yet.

More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
This commit is contained in:
2007-12-04 13:57:28 +00:00
parent ebfedd20b2
commit 32a8b4f8e6
35 changed files with 3533 additions and 886 deletions

View File

@@ -3603,8 +3603,7 @@ static void object_panel_particle_children(Object *ob)
uiNewPanelTabbed("Extras", "Particle");
if(uiNewPanel(curarea, block, "Children", "Particle", 1300, 0, 318, 204)==0) return;
uiDefButS(block, MENU, B_PART_ALLOC_CHILD, "Children from:%t|Faces%x2|Particles%x1|None%x0", butx,buty,butw/2,buth, &part->childtype, 14.0, 0.0, 0, 0, "Create child particles");
uiDefButBitI(block, TOG, PART_CHILD_RENDER, B_PART_RECALC_CHILD, "Only Render", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Create child particles only when rendering");
uiDefButS(block, MENU, B_PART_ALLOC_CHILD, "Children from:%t|Faces%x2|Particles%x1|None%x0", butx,buty,butw,buth, &part->childtype, 14.0, 0.0, 0, 0, "Create child particles");
if(part->childtype==0) return;
@@ -3615,26 +3614,32 @@ static void object_panel_particle_children(Object *ob)
}
uiBlockBeginAlign(block);
buty -= buth/2;
uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
uiDefButI(block, NUM, B_DIFF, "Render Amount:", butx,(buty-=buth),butw,buth, &part->ren_child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent for rendering");
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES) {
uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=2*buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
uiDefButF(block, NUMSLI, B_PART_DISTR_CHILD, "VParents:", butx,(buty-=buth),butw,buth, &part->parents, 0.0, 1.0, 1, 3, "Relative amount of virtual parents");
}
else {
uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=2*buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Rad:", butx,(buty-=buth),butw,buth, &part->childrad, 0.0, 10.0, 1, 3, "Radius of children around parent");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Round:", butx,(buty-=buth),butw,buth, &part->childflat, 0.0, 1.0, 1, 3, "Roundness of children around parent");
}
uiBlockEndAlign(block);
buty -= buth/2;
/* clump */
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Clump:", butx,(buty-=buth),butw,buth, &part->clumpfac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->clumppow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
uiBlockEndAlign(block);
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_PART_REDRAW, "Size:", butx,(buty-=2*buth),butw/2,buth, &part->childsize, 0.01, 100, 10, 1, "A multiplier for the child particle size");
uiDefButF(block, NUM, B_PART_REDRAW, "Size:", butx,(buty-=buth),butw/2,buth, &part->childsize, 0.01, 100, 10, 1, "A multiplier for the child particle size");
uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->childrandsize, 0.0, 1.0, 10, 1, "Random variation to the size of the child particles");
if(part->childtype==PART_CHILD_FACES) {
uiDefButF(block, NUM, B_PART_REDRAW, "Spread:",butx,(buty-=buth),butw/2,buth, &part->childspread, -1.0, 1.0, 10, 1, "Spread children from the faces");
@@ -3645,10 +3650,11 @@ static void object_panel_particle_children(Object *ob)
butx=160;
buty=180;
uiDefButBitS(block, TOG, 1, B_PART_REDRAW, "Kink/Branch", butx,(buty-=buth),butw,buth, &kink_ui, 0, 0, 0, 0, "Show kink and branch options");
if(kink_ui) {
buty -= buth/2;
/* kink */
uiBlockBeginAlign(block);
if(part->kink) {
@@ -3677,15 +3683,19 @@ static void object_panel_particle_children(Object *ob)
}
else {
/* rough */
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough1:", butx,(buty-=2*buth),butw,buth, &part->rough1, 0.0, 10.0, 1, 3, "Amount of location dependant rough");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough1:", butx,(buty-=buth),butw,buth, &part->rough1, 0.0, 10.0, 1, 3, "Amount of location dependant rough");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size1:", butx,(buty-=buth),butw,buth, &part->rough1_size, 0.01, 10.0, 1, 3, "Size of location dependant rough");
uiBlockEndAlign(block);
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough2:", butx,(buty-=buth),butw,buth, &part->rough2, 0.0, 10.0, 1, 3, "Amount of random rough");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size2:", butx,(buty-=buth),butw,buth, &part->rough2_size, 0.01, 10.0, 1, 3, "Size of random rough");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Thresh:", butx,(buty-=buth),butw,buth, &part->rough2_thres, 0.00, 1.0, 1, 3, "Amount of particles left untouched by random rough");
uiBlockEndAlign(block);
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "RoughE:", butx,(buty-=buth),butw,buth, &part->rough_end, 0.0, 10.0, 1, 3, "Amount of end point rough");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->rough_end_shape, 0.0, 10.0, 1, 3, "Shape of end point rough");
@@ -3861,7 +3871,7 @@ static void object_panel_particle_visual(Object *ob)
uiDefBut(block, LABEL, 0, "Render:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_PART_DISTR, "Material:", butx,(buty-=buth),butw-30,buth, &part->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
uiDefButBitS(block, TOG, PART_DRAW_MAT_COL, B_PART_REDRAW, "Col", butx+butw-30,buty,30,buth, &part->draw, 0, 0, 0, 0, "Draw particles using material's diffuse color");
uiDefButBitS(block, TOG, PART_DRAW_MAT_COL, B_PART_RECALC, "Col", butx+butw-30,buty,30,buth, &part->draw, 0, 0, 0, 0, "Draw particles using material's diffuse color");
uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Emitter", butx,(buty-=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Render emitter Object also");
uiDefButBitS(block, TOG, PART_DRAW_PARENT, B_PART_REDRAW, "Parents", butx+butw/2,buty,butw/2,buth, &part->draw, 0, 0, 0, 0, "Render parent particles");
uiDefButBitI(block, TOG, PART_UNBORN, B_PART_REDRAW, "Unborn", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles before they are emitted");
@@ -3917,10 +3927,16 @@ static void object_panel_particle_visual(Object *ob)
uiDefButBitI(block, TOG, PART_HAIR_BSPLINE, B_PART_RECALC, "B-Spline", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Interpolate hair using B-Splines");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PART_DRAW_REN_ADAPT, B_PART_REDRAW, "Adaptive render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Draw steps of the particle path");
if(part->draw & PART_DRAW_REN_ADAPT) {
uiDefButBitS(block, TOG, PART_DRAW_REN_STRAND, B_PART_REDRAW, "Strand render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Use the strand primitive for rendering");
if(part->draw & PART_DRAW_REN_STRAND) {
uiDefButS(block, NUM, B_PART_REDRAW, "Angle:", butx,(buty-=buth),butw,buth, &part->adapt_angle, 0.0, 45.0, 0, 0, "How many degrees path has to curve to make another render segment");
uiDefButS(block, NUM, B_PART_REDRAW, "Pixel:", butx,(buty-=buth),butw,buth, &part->adapt_pix, 0.0, 50.0, 0, 0, "How many pixels path has to cover to make another render segment");
}
else {
uiDefButBitS(block, TOG, PART_DRAW_REN_ADAPT, B_PART_REDRAW, "Adaptive render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Draw steps of the particle path");
if(part->draw & PART_DRAW_REN_ADAPT) {
uiDefButS(block, NUM, B_PART_REDRAW, "Angle:", butx,(buty-=buth),butw/2,buth, &part->adapt_angle, 0.0, 45.0, 0, 0, "How many degrees path has to curve to make another render segment");
uiDefButS(block, NUM, B_PART_REDRAW, "Pixel:", butx+butw/2,buty,(butw+1)/2,buth, &part->adapt_pix, 0.0, 50.0, 0, 0, "How many pixels path has to cover to make another render segment");
}
}
}
else {