use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor.
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@@ -105,7 +105,7 @@ void SCA_ISensor::SetLevel(bool lvl) {
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}
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float SCA_ISensor::GetNumber() {
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double SCA_ISensor::GetNumber() {
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return IsPositiveTrigger();
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}
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