Brightness/Contrast Node for Cycles

Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
This commit is contained in:
Dalai Felinto
2012-01-24 16:32:31 +00:00
parent 1f9e25ac1a
commit 335ffb0ff3
17 changed files with 224 additions and 6 deletions

View File

@@ -142,6 +142,10 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Shader
node = new GammaNode();
break;
}
case BL::ShaderNode::type_BRIGHTCONTRAST: {
node = new BrightContrastNode();
break;
}
case BL::ShaderNode::type_MIX_RGB: {
BL::ShaderNodeMixRGB b_mix_node(b_node);
MixNode *mix = new MixNode();