doc corrections and add bge.types.KX_ArmatureSensor
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@@ -254,13 +254,6 @@ General functions
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:rtype: list [float], len(getSpectrum()) == 512
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.. function:: stopDSP()
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Stops the sound driver using DSP effects.
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Only the fmod sound driver supports this.
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DSP can be computationally expensive.
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.. function:: getMaxLogicFrame()
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Gets the maximum number of logic frames per render frame.
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@@ -493,31 +486,31 @@ See :class:`bge.types.KX_ConstraintActuator.option`
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* Applicable to Distance constraint:
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.. data:: KX_ACT_CONSTRAINT_NORMAL
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.. data:: KX_CONSTRAINT_NORMAL
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Activate alignment to surface
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.. data:: KX_ACT_CONSTRAINT_DISTANCE
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.. data:: KX_CONSTRAINT_DISTANCE
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Activate distance control
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.. data:: KX_ACT_CONSTRAINT_LOCAL
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.. data:: KX_CONSTRAINT_LOCAL
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Direction of the ray is along the local axis
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* Applicable to Force field constraint:
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.. data:: KX_ACT_CONSTRAINT_DOROTFH
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.. data:: KX_CONSTRAINT_DOROTFH
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Force field act on rotation as well
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* Applicable to both:
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.. data:: KX_ACT_CONSTRAINT_MATERIAL
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.. data:: KX_CONSTRAINT_MATERIAL
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Detect material rather than property
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.. data:: KX_ACT_CONSTRAINT_PERMANENT
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.. data:: KX_CONSTRAINTACT_PERMANENT
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No deactivation if ray does not hit target
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@@ -585,27 +578,27 @@ See :class:`bge.types.KX_ConstraintActuator.limit`
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Set orientation of Z axis
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.. data:: KX_ACT_CONSTRAINT_FHNX
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.. data:: KX_CONSTRAINTACT_FHNX
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Set force field along negative X axis
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.. data:: KX_ACT_CONSTRAINT_FHNY
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.. data:: KX_CONSTRAINTACT_FHNY
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Set force field along negative Y axis
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.. data:: KX_ACT_CONSTRAINT_FHNZ
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.. data:: KX_CONSTRAINTACT_FHNZ
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Set force field along negative Z axis
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.. data:: KX_ACT_CONSTRAINT_FHPX
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.. data:: KX_CONSTRAINTACT_FHPX
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Set force field along positive X axis
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.. data:: KX_ACT_CONSTRAINT_FHPY
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.. data:: KX_CONSTRAINTACT_FHPY
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Set force field along positive Y axis
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.. data:: KX_ACT_CONSTRAINT_FHPZ
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.. data:: KX_CONSTRAINTACT_FHPZ
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Set force field along positive Z axis
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@@ -762,12 +762,6 @@ Types
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:type: float
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.. attribute:: useXY
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axis this actuator is tracking, True=X, False=Y.
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:type: boolean
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.. attribute:: object
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the object this actuator tracks.
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@@ -1810,10 +1804,6 @@ Types
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:type: list [r, g, b]
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.. attribute:: colour
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Synonym for color.
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.. attribute:: lin_attenuation
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The linear component of this light's attenuation. (SPOT and NORMAL lights only).
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@@ -1898,11 +1888,6 @@ Types
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:type: integer
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.. method:: getNumMaterials()
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:return: number of materials associated with this object
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:rtype: integer
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.. method:: getMaterialName(matid)
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Gets the name of the specified material.
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@@ -1943,11 +1928,6 @@ Types
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:return: a vertex object.
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:rtype: :class:`KX_VertexProxy`
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.. method:: getNumPolygons()
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:return: The number of polygon in the mesh.
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:rtype: integer
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.. method:: getPolygon(index)
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Gets the specified polygon from the mesh.
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@@ -2382,7 +2362,7 @@ Types
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The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
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to change the vertex settings.
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.. attribute:: matname
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.. attribute:: material_name
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The name of polygon material, empty if no material.
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@@ -2394,13 +2374,13 @@ Types
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:type: :class:`KX_PolygonMaterial` or :class:`KX_BlenderMaterial`
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.. attribute:: texture
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.. attribute:: texture_name
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The texture name of the polygon.
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:type: string
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.. attribute:: matid
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.. attribute:: material_id
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The material index of the polygon, use this to retrieve vertex proxy from mesh proxy.
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@@ -2631,18 +2611,6 @@ Types
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:type: boolean
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.. attribute:: lightlayer
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Light layers this material affects.
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:type: bitfield.
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.. attribute:: triangle
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Mesh data with this material is triangles. It's probably not safe to change this.
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:type: boolean
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.. attribute:: diffuse
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The diffuse color of the material. black = [0.0, 0.0, 0.0] white = [1.0, 1.0, 1.0].
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@@ -3228,13 +3196,7 @@ Types
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Sound Actuator.
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The :data:`startSound`, :data:`pauseSound` and :data:`stopSound` do not requirethe actuator to be activated - they act instantly provided that the actuator has been activated once at least.
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.. attribute:: fileName
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The filename of the sound this actuator plays.
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:type: string
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The :data:`startSound`, :data:`pauseSound` and :data:`stopSound` do not require the actuator to be activated - they act instantly provided that the actuator has been activated once at least.
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.. attribute:: volume
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@@ -3248,36 +3210,6 @@ Types
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:type: float
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.. attribute:: rollOffFactor
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The roll off factor. Rolloff defines the rate of attenuation as the sound gets further away.
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:type: float
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.. attribute:: looping
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The loop mode of the actuator.
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:type: integer
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.. attribute:: position
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The position of the sound as a list: [x, y, z].
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:type: float array
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.. attribute:: velocity
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The velocity of the emitter as a list: [x, y, z]. The relative velocity to the observer determines the pitch. List of 3 floats: [x, y, z].
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:type: float array
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.. attribute:: orientation
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The orientation of the sound. When setting the orientation you can also use quaternion [float, float, float, float] or euler angles [float, float, float].
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:type: 3x3 matrix [[float]]
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.. attribute:: mode
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The operation mode of the actuator. Can be one of :ref:`these constants<logic-sound-actuator>`
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@@ -3546,10 +3478,6 @@ Types
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Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
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.. attribute:: colour
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Synonym for color.
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.. attribute:: x
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The x coordinate of the vertex.
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@@ -4270,24 +4198,6 @@ Types
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:type: integer
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.. method:: setSeed(seed)
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Sets the seed of the random number generator.
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If the seed is 0, the generator will produce the same value on every call.
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:type seed: integer
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.. method:: getSeed()
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:return: The initial seed of the generator. Equal seeds produce equal random series.
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:rtype: integer
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.. method:: getLastDraw()
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:return: The last random number generated.
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:rtype: integer
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.. class:: SCA_XNORController(SCA_IController)
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An XNOR controller activates when all linked sensors are the same (activated or inative).
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@@ -1510,7 +1510,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
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:arg mode: Specifies a symbolic value representing a shading technique.
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.. function:: glStencilFuc(func, ref, mask):
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.. function:: glStencilFunc(func, ref, mask):
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Set function and reference value for stencil testing
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