GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
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@@ -371,8 +371,8 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
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// when exiting the mainloop
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dictionaryClearByHand(gameLogic);
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exitGamePythonScripting();
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ketsjiengine->StopEngine();
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exitGamePythonScripting();
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networkdevice->Disconnect();
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}
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if (sceneconverter)
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@@ -56,6 +56,20 @@ SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj,
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{
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}
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/*
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//debugging
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CValue* SCA_PythonController::AddRef()
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{
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//printf("AddRef refcount = %i\n",GetRefCount());
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return CValue::AddRef();
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}
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int SCA_PythonController::Release()
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{
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//printf("Release refcount = %i\n",GetRefCount());
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return CValue::Release();
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}
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*/
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SCA_PythonController::~SCA_PythonController()
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@@ -278,7 +292,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
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Py_DECREF(excdict);*/
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#if 0
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#if 1
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PyObject *excdict= PyDict_Copy(m_pythondictionary);
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PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,
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excdict,
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@@ -54,6 +54,10 @@ class SCA_PythonController : public SCA_IController
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public:
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static SCA_PythonController* m_sCurrentController; // protected !!!
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//for debugging
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//virtual CValue* AddRef();
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//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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SCA_PythonController(SCA_IObject* gameobj,PyTypeObject* T = &Type);
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virtual ~SCA_PythonController();
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