RenderReport: Add option to add platform specific overrides.

Reference images in the reference_override_dir will be chosen before
images in reference_dir. This allows platform specific reference
images, with a common base.

Ignored when set to None. The caller is responsible
of setting the reference override dir as the unit test is more aware
what the definition of a platform is.

Patch adds `gpu.platform.device_type_get` function to get the device
type that blender has detected.

Reviewed By: brecht

Maniphest Tasks: T99046

Differential Revision: https://developer.blender.org/D15265
This commit is contained in:
Jeroen Bakker
2022-08-01 10:57:18 +02:00
committed by Jeroen Bakker
parent 6749a4a8f0
commit 3393b7137e
4 changed files with 97 additions and 3 deletions

24
tests/python/gpu_info.py Normal file
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"""
Prints GPU backend information to the console and exits.
Use this script as `blender --background --python gpu_info.py`.
"""
import bpy
import gpu
import sys
# Render with workbench to initialize the GPU backend otherwise it would fail when running in
# background mode as the GPU backend won't be initialized.
scene = bpy.context.scene
scene.render.resolution_x = 1
scene.render.resolution_y = 1
scene.render.engine = "BLENDER_WORKBENCH"
bpy.ops.render.render(animation=False, write_still=False)
print('GPU_VENDOR:' + gpu.platform.vendor_get())
print('GPU_RENDERER:' + gpu.platform.renderer_get())
print('GPU_VERSION:' + gpu.platform.version_get())
print('GPU_DEVICE_TYPE:' + gpu.platform.device_type_get())
sys.exit(0)