RenderReport: Add option to add platform specific overrides.
Reference images in the reference_override_dir will be chosen before images in reference_dir. This allows platform specific reference images, with a common base. Ignored when set to None. The caller is responsible of setting the reference override dir as the unit test is more aware what the definition of a platform is. Patch adds `gpu.platform.device_type_get` function to get the device type that blender has detected. Reviewed By: brecht Maniphest Tasks: T99046 Differential Revision: https://developer.blender.org/D15265
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tests/python/gpu_info.py
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24
tests/python/gpu_info.py
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"""
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Prints GPU backend information to the console and exits.
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Use this script as `blender --background --python gpu_info.py`.
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"""
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import bpy
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import gpu
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import sys
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# Render with workbench to initialize the GPU backend otherwise it would fail when running in
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# background mode as the GPU backend won't be initialized.
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scene = bpy.context.scene
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scene.render.resolution_x = 1
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scene.render.resolution_y = 1
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scene.render.engine = "BLENDER_WORKBENCH"
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bpy.ops.render.render(animation=False, write_still=False)
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print('GPU_VENDOR:' + gpu.platform.vendor_get())
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print('GPU_RENDERER:' + gpu.platform.renderer_get())
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print('GPU_VERSION:' + gpu.platform.version_get())
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print('GPU_DEVICE_TYPE:' + gpu.platform.device_type_get())
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sys.exit(0)
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