add templates menu for OSL, use preprocessor directive color for decorators in python.
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92
release/scripts/templates_py/addon_add_object.py
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92
release/scripts/templates_py/addon_add_object.py
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bl_info = {
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"name": "New Object",
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"author": "Your Name Here",
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"version": (1, 0),
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"blender": (2, 65, 0),
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"location": "View3D > Add > Mesh > New Object",
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"description": "Adds a new Mesh Object",
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"warning": "",
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"wiki_url": "",
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"tracker_url": "",
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"category": "Add Mesh"}
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import bpy
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from bpy.types import Operator
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from bpy.props import FloatVectorProperty
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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from mathutils import Vector
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def add_object(self, context):
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scale_x = self.scale.x
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scale_y = self.scale.y
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verts = [Vector((-1 * scale_x, 1 * scale_y, 0)),
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Vector((1 * scale_x, 1 * scale_y, 0)),
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Vector((1 * scale_x, -1 * scale_y, 0)),
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Vector((-1 * scale_x, -1 * scale_y, 0)),
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]
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edges = []
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faces = [[0, 1, 2, 3]]
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mesh = bpy.data.meshes.new(name="New Object Mesh")
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mesh.from_pydata(verts, edges, faces)
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# useful for development when the mesh may be invalid.
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# mesh.validate(verbose=True)
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object_data_add(context, mesh, operator=self)
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class OBJECT_OT_add_object(Operator, AddObjectHelper):
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"""Create a new Mesh Object"""
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bl_idname = "mesh.add_object"
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bl_label = "Add Mesh Object"
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bl_options = {'REGISTER', 'UNDO'}
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scale = FloatVectorProperty(
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name="scale",
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default=(1.0, 1.0, 1.0),
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subtype='TRANSLATION',
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description="scaling",
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)
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def execute(self, context):
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add_object(self, context)
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return {'FINISHED'}
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# Registration
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def add_object_button(self, context):
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self.layout.operator(
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OBJECT_OT_add_object.bl_idname,
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text="Add Object",
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icon='PLUGIN')
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# This allows you to right click on a button and link to the manual
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def add_object_manual_map():
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url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/"
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url_manual_mapping = (
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("bpy.ops.mesh.add_object", "Modeling/Objects"),
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)
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return url_manual_prefix, url_manual_mapping
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def register():
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bpy.utils.register_class(OBJECT_OT_add_object)
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bpy.utils.register_manual_map(add_object_manual_map)
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bpy.types.INFO_MT_mesh_add.append(add_object_button)
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def unregister():
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bpy.utils.unregister_class(OBJECT_OT_add_object)
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bpy.utils.unregister_manual_map(add_object_manual_map)
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bpy.types.INFO_MT_mesh_add.remove(add_object_button)
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if __name__ == "__main__":
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register()
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