User Script support added back.
- the scripts path set in the user preferences or ~/.blender/scripts/ui (io, op, io etc..) will be used to load scripts. - the default home dir part probably only works in *nix os's - Added a missing sync callback to vector.toTuple()
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@@ -57,12 +57,26 @@ _scripts = os.path.join(os.path.dirname(__file__), os.path.pardir, os.path.pardi
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_scripts = (os.path.normpath(_scripts), )
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def script_paths(*args):
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scripts = list(_scripts)
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# add user scripts dir
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user_script_path = bpy.context.user_preferences.filepaths.python_scripts_directory
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if not user_script_path:
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# XXX - WIN32 needs checking, perhaps better call a blender internal function.
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user_script_path = os.path.join(os.path.expanduser("~"), ".blender", "scripts")
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user_script_path = os.path.normpath(user_script_path)
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if user_script_path not in scripts and os.path.isdir(user_script_path):
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scripts.append(user_script_path)
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if not args:
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return _scripts
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return scripts
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subdir = os.path.join(*args)
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script_paths = []
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for path in _scripts:
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for path in scripts:
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script_paths.append(os.path.join(path, subdir))
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return script_paths
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